Posted October 16, 2020
https://www.reddit.com/r/metalgearsolid/comments/jbzhwu/mgs2_vs_fixpcsx2rpcs3_graphics_comparison/
Here, I ran the PC port at 8k, PCSX2 at 4x native resolution, and RPCS3 at 1440p. For the PC version, the FOV fix was added for parity with the HD collection, for PCSX2, the basic widescreen hack was applied. All were very playable and ran at a stable 60 fps on my GTX 1080ti and i5-8600k. The biggest difference can be seen in cutscenes, where the PS3 and PC versions are missing some of the post-processing. In addition, one of the effects in V's fix causes this multiple-face distortion as observed in the screenshot of Snake walking on the bridge. This issue happens often, but isn't that bad IMO and can be disabled ( I think it's the depth of field that does it).
In gameplay, the games all look nearly identical except for two things: the PS3 version has different textures and the PC version has this weird artifact where green halos appear on textures like Snake's hair, Bandana, and the wound he gets from Vamp. Another thing is that the PS3 version seems to have the strongest antialiasing. Even at 1440p, it appears to have as few jagged edges as the PC version at 8k with FXAA. It also has the least amount of aliasing in Snake's hair out of the 3.
One issue with using the widescreen-hack on the PCSX2 version is that just like with the PC port without the FOV fix, certain angles like in the lockerroom reveal boundaries and can show some wonky stuff with character models that would normally be offscreen in the 4:3 mode.
IMO, I think the emulated PS3 version looks best overall, especially with the HUD, but I think all three are a nice way to play the game.
Here, I ran the PC port at 8k, PCSX2 at 4x native resolution, and RPCS3 at 1440p. For the PC version, the FOV fix was added for parity with the HD collection, for PCSX2, the basic widescreen hack was applied. All were very playable and ran at a stable 60 fps on my GTX 1080ti and i5-8600k. The biggest difference can be seen in cutscenes, where the PS3 and PC versions are missing some of the post-processing. In addition, one of the effects in V's fix causes this multiple-face distortion as observed in the screenshot of Snake walking on the bridge. This issue happens often, but isn't that bad IMO and can be disabled ( I think it's the depth of field that does it).
In gameplay, the games all look nearly identical except for two things: the PS3 version has different textures and the PC version has this weird artifact where green halos appear on textures like Snake's hair, Bandana, and the wound he gets from Vamp. Another thing is that the PS3 version seems to have the strongest antialiasing. Even at 1440p, it appears to have as few jagged edges as the PC version at 8k with FXAA. It also has the least amount of aliasing in Snake's hair out of the 3.
One issue with using the widescreen-hack on the PCSX2 version is that just like with the PC port without the FOV fix, certain angles like in the lockerroom reveal boundaries and can show some wonky stuff with character models that would normally be offscreen in the 4:3 mode.
IMO, I think the emulated PS3 version looks best overall, especially with the HUD, but I think all three are a nice way to play the game.
Post edited October 16, 2020 by LG399