raptorscream: Is there a way to go 1080p and/or Fullscreen Borderless?
SOLVED!
In the instalation folder, nGlide 2.0 Configurator will let tou set video options
boomboris: Does this method supports widescreen without image stretching?
nGlide stretches. You can get native widescreen, but it might be a bit complicated. I wouldn't try unless you're willing to spend some time on it.
You need to use either OpenGL or DirectX render (Glide wrappers won't accept widescreen without more extensive patching), install a hex editor and either open OpenGLRendEng.dll and change this:
FF FF FF FF 80 02 00 00 E0 01 00 00
20 03 00 00
58 02 00 00 C0 03 00 00 D0 02 00 00 00 04 00 00
(while you're at it do a text search for "Extensions: %s" and change it to "Extensions: %p" )
Or open DirectXRendEng.dll and change this:
FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 80 02 00 00 E0 01 00 00
20 03 00 00
58 02 00 00
5802 and 2003 is hex for 600 and 800, use this table to help you find the values for your resolution:
http://www.wsgf.org/article/common-hex-values Open the game and set either the OpenGL or DirectX render and change resolution to 800x600 and you're set. FMVs will be stretched. Now both OpenGL and DirectX renderers have a tendency to be a bit buggy on newer systems. If the OpenGL render doesn't work there isn't much you can do about that, but for the DirectX render you can use dgVoodoo2 wrapper:
http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html You need to run dgVoodooCpl.exe, go to the DirectX tab and set Videocard to "ATI Radeon 8500". You can also force antialiasing and resolution here, but doing either will introduce interface glitches. And no you can't use dgVoodoo2's resolution option for widescreen without doing the above hex edit either, like nGlide it only forces rendering resolution and then stretches. It can't magically change the game FOV to aspect ratio correct.
What it can do is make the game render at a higher resolution, while having the UI at a lower (more readable resolution) which can be great for 4K users. Attached two screenshots, one 1080p native and one 540p resolution forced to 1080p. In the 540p you can clearly see the interface glitches, the sidebar has a green line because I moved my cursor over there. There's a 1pixel border around the UI that won't clear properly and this obviously gets worse the lower your selected game resolution is.
Also lower resolutions = lower fov.