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Tom Ohle talks with his first boss in the gaming industry, Greg Zeschuk of BioWare, about the crazy and creative times when MDK 2 was in development.
I was just a clueless 17-year-old when I first visited BioWare’s offices in Edmonton. I was a “journalist” – you know, one of those kids that starts a website in hopes of supporting a rather horrendous gaming habit – and was thrilled that the only developer in town would actually entertain me with a demo of an upcoming game. I was there to check out some upcoming hit game by the name of Neverwinter Nights. Little did I know that a couple of years later I’d actually be the PR lead on that very game… yeah, it took a while to make!
That was a fun editorial. I loved MDK 2 on the Dreamcast. Now I'm thinking of buying it on pc just for the memories...
here's the link (not included in the forum thread): http://www.gog.com/en/editorial/interview_with_greg_zeschuk_on_mdk_2
I love these editorials. Please keep them coming.
Great editorial. I was really get excited when reading.
Great editorial. Bioware is my favourite gaming development house. I simply love all their games. And i have MDK2. It came bundled with my Geforce2 GTS back in the day. Had lots of fun playing it but never finished. If i find the cd again, i'll install it. If it doesn't run on Vista, well... where am i going to buy it? Tough question :P
Very interesting retrospective, hope you keep them up.
I didn't realise that Bioware did either MDK2 or Shattered Steel, will need to check them out.
Love these. :)
Was planning on buying MDK2 next week anyway, but this was a nice treat.
Great post and as always and most importantly, educational!
Cheers.
Very cool. *goes and breaks out Dreamcast*
Quality stuff. Good job, mate ;-)
Did anyone ask him why the 'Start Game' button looks like male genitalia?
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Optimaximal: Did anyone ask him why the 'Start Game' button looks like male genitalia?

Why not?