Posted March 20, 2009
Tom Ohle talks with his first boss in the gaming industry, Greg Zeschuk of BioWare, about the crazy and creative times when MDK 2 was in development.
I was just a clueless 17-year-old when I first visited BioWare’s offices in Edmonton. I was a “journalist” – you know, one of those kids that starts a website in hopes of supporting a rather horrendous gaming habit – and was thrilled that the only developer in town would actually entertain me with a demo of an upcoming game. I was there to check out some upcoming hit game by the name of Neverwinter Nights. Little did I know that a couple of years later I’d actually be the PR lead on that very game… yeah, it took a while to make!
I was just a clueless 17-year-old when I first visited BioWare’s offices in Edmonton. I was a “journalist” – you know, one of those kids that starts a website in hopes of supporting a rather horrendous gaming habit – and was thrilled that the only developer in town would actually entertain me with a demo of an upcoming game. I was there to check out some upcoming hit game by the name of Neverwinter Nights. Little did I know that a couple of years later I’d actually be the PR lead on that very game… yeah, it took a while to make!