Sufyan: Which of the first and second games is better and which one do you recommend as an entry point for a fairly invested fan of grand strategy?
I used to play MOO1 when it was new, but it fell off my hard drive somewhere along the line (as computers were upgraded and other games distracted me). I never got around to trying MOO2, though I heard only praise for it. So, when I bought this GOG package, I intended to play MOO1 once for old times' sake and then move on to MOO2.
At first, MOO1 was completely foreign to me; nothing looked familiar. Guess that's what fifteen years or so away from a game will do to you. But when I took a look at MOO2, it seemed complicated; it was more than I wanted to tackle just then. So I went back and played MOO1 some more.
And it really clicked with me! Soon it all came back to me--all those old memories I had archived in my brain. Best of all, it proved to still be a great game--one well worth playing a lot.
Next time I looked at MOO2, I was annoyed by a couple external things: (1) the map is pretty small on my widescreen netbook computer--almost too small to enjoy playing on, and (2) the background music gets crackly; I turn it down and then end up turning it off. I finally did get past those irritations and figure out how to play the game--and it was somewhat fun, for a while. I still have it in mind to get back into it someday.
But meanwhile, I play MOO1 all the time. Every time I finish a game, I want to start another. I'll switch to a different game for a change of pace, but then I want to get back to MOO1 right away.
To me, it has everything in a wonderful balance. I get to explore, but I'm not groping about in the dark. I get to choose what to research, but I don't have to micromanage the R&D lab. I get to design ships and coordinate my fleets, but I don't have to personally assemble and name the vessels or specify every move. In short, I get to do all the fun stuff, but I never lose my strategic overview in the process.
In response to an above comment about the races and artwork in MOO1, I have to agree that it's aesthetically unsatisfying. I didn't like it years ago, and I still don't. But it's at least functional: I can remember that the bearlike Bulrathis are strong ground fighters and that the birdlike Alkaris are exceptional pilots, for instance.
So, MOO1 works beautifully for me and is one of my favorite games of all time--one I'm glad to have back after many years away from it. MOO2 is a game I'll have to work on getting used to when I'm ready for it.