Posted February 10, 2019
Despite this game being rather old and known, curiously enough, talks about very basics of playing versus AI still appear time from time, with walls of noobish text resulting, and eventually making it harder to get real info for somebody actually trying to. While there is already many game info available, its a subject of drowning in the aforementioned flood eventually, and as result, there indeed is no place with at least most basic stuff covered, so i decided to wrote small faq-like stuff about it, so somebody who plan to write or read another wall of lame stuff about moo2 could check first, and ensure if he really need to. Usually its comes not from some evil nature, but simply because of lack of benchmark to compare for that, player, who eventually honestly count himself as good enough to "help" others, or "disagree, because have different opinion" to them. So i decided to gather some most basic benchmarks in one place. There are also a places where players are gather for a real-time talk, and they are valuable the most; there are also a posts and videos about actual strategies and how-to - all of them are easy to find via search engines, but too long to list here. To summarize an intro: this stuff is about game basics of game vs AI, if you (reader) is see something new there - likely he shouldnt write a walls of text about how-to in moo2 yet, and better spend a time on a learning first. If you know all of it already - again, its not necessary means that you good yet, as the listed things are only most basic facts about game, just very minimum to check yourself if you at least above zero-skill level already or not (here wouldnt be anything new for a skilled player ofc). There is some longer way to become actually good after that, but sadly most people stop at zero-skill level, not even growing to basic one, and not because they hopelessly bad, but because they misleaded to think they are good already, and stop there. End of intro.
Ill cover here only the really redundant topics i've encounter in various variations of variations over a years, as they usually eventually will rise in most discussions, and would take alot of wasted words with them, "explaining" and "disagreeing" on a stuff known for decades already, so dragging discussion down and not letting it to go further to some actual points.
So below is some stuff about playing versus AI, in a vanilla settings of game. Human-to-human games are not really covered, but if you will see something new here, dont try to mishope yourself with stuff like "but i won Billy and Joey with easy, and they were human players, that means alot". They were human players, who play worse than AI, that happens on a zero-skill level, and it dont really counts (if you still think its not true - join some place the actual players meet to agree a game, you will learn fast there. actually join even if you think its true, as here is only most basics). Mods are also not covered, as they are definitely not basics. The one of main point of mods is to address a known basic vanilla game design faults, but it could be of use only if player if know those faults already. And this text is about them mostly, and the fact that many lame and new players are still unaware of them (time to define "lame" and "new" player in this context: "new" means a player, who spent relatively few time in game, the stuff we're about is honestly new for him; "lame" means a player, who played for a relatively long time, but instead of learning it, do actually not, but still bother with "answering" a questions about it (without this habit we couldnt be able to detect lame player ofc)). There also will be "quote examples", they didnt belong to some certain person, but contaminations of similar quotes ive seen over years. Thus common redundant themes explained and respective benchmarks to them set below:
-
1. AI in moo2 is very weak.
Absurdly weak. If the setting is {player can pick any race to play vs AI} (if its not - it will be covered in #2) and
a) you think there is a need to propose something like "i play race X {description of race} and do it this way {description of some bright ideas about importance of research labs and building battleships for victory}, and im usually win" - you have to realize that the description there is of use only for "help, what im doing wrong?", as its add nothing new or important anyway. As player should always win AI with playing races about stock ones, and ofc with playing any race better than they are.
b) you think there is a need to propose something like "i play race X {description of race} and do it this way {description of some bright ideas about importance of autolabs and phasors for victory}, if im like to roflstomp the enemies, and its so absurdly easy, so its boring" - you need to realize that right race will always win the longest traditional setting (7AI players, huge, impossible, tactical combat (strategic combat is longer, but its not traditional)) less than 100 turns from pre-warp without diplomacy. Thats it, always, and way faster with other settings, and not require a single colony ship or base to be built. So if your race is still preparing to roflstomp some AI in some turn 140 (and its already +50% for average final turn) - its actually not good for a setting, its very slow. Surely it can easily kill AI, but all pre-constructed races can too, and likely you suppose your race to be better than they are. Likely it is, but also likely its not worthy to be present as good here, as it just one of very many races that can do it, and its not a best in them (some of you could even realize that even on turn 180, that is twice average the time needed to kill all AIs their "roll over AI, and so powerful, that even feel like cheat" race is still "preparing to early mid game, to unleash an unstoppable high-tech battleships" lame stuff).
c) AI is really weak, not only all 7 of it always should lose pre-turn100 if player do it right; alternatively player dont even need to spend a single research point to acquire a tech, and of course will not trade with AI for it in a whole game neither steal it (assuming playing not from pre-warp (playing pre-warp player could stop researching right after a few essential for a space travel techs)). Thats is, player dont need anything above nuclear missiles and bombs to always win a usual setting above. Of course it will be slower, than if player will actually research a more optimal tech, but still. So, if you plan to write something like "my gameplay is centered about surviving till i research {some shining tech of victory}, after that im unstoppable, and my race is really good in letting me survive till it in most of tries on a larger maps (i prefer larger maps, as small feel to random for me)" - you have to realize that right race dont need anything above the techs you got at start of game, and if your race need something above not for additional speed, but simply to be able to win - its weak race, and you doing it wrong.
d) AI is so weak, its really not even actually finished by developers due to time constraints. Keep it in mind when use a Diplomacy with it. While technically not a cheat, but cheap exploit, so viable, dont fall into trap of "but my play style is really shine when its about trade pacts and getting needed techs from AI". If you really need it to win - you doing something deeply wrong then yet. That part of game is just not finished and buggy, and in any case bonus from it is weak. Dont forget, that if you still playing after turn 100 you doing wrong already, and there is no real need to talk to AI prior too. Diplomacy is close to save-load scumming or cheat codes in this sense - it both can help to learn, but is also a danger of pitfall of dependency on them, resulting in stopping of acquiring actual skill.
Summary of #1. There is no deal to win AI in moo2 on its own if you can chose any race you want to play. Its already given for a player who slightly above zero skills. For your playstyle\strategy\race to be good vs AI reliable speed of about 100 turns for 7 AI impossible huge pre-warp is required. For smaller maps or more advanced techs its faster ofc. If your result is slower than that - the only good thing left about it then is its ability to win AI, and there is nothing special in it at all, if simplified - any stock race is able to do so under this conditions, so your playstyle\strategy\race is just one of myriad sub-par versions of it, and not really worthy mentioning, as all it can do, could been done better by better race. Alternatively no tech above nukes in needed to win a game, so if you plan to share "ill tech to something, then i can win AI, its really work, try it!" - you have to realize that you dont have to tech till that something} to win AI at all, so there is nothing special in it on its own beside a possible speed it offer (so its viable only if other {somethings} are slower).
Ill cover here only the really redundant topics i've encounter in various variations of variations over a years, as they usually eventually will rise in most discussions, and would take alot of wasted words with them, "explaining" and "disagreeing" on a stuff known for decades already, so dragging discussion down and not letting it to go further to some actual points.
So below is some stuff about playing versus AI, in a vanilla settings of game. Human-to-human games are not really covered, but if you will see something new here, dont try to mishope yourself with stuff like "but i won Billy and Joey with easy, and they were human players, that means alot". They were human players, who play worse than AI, that happens on a zero-skill level, and it dont really counts (if you still think its not true - join some place the actual players meet to agree a game, you will learn fast there. actually join even if you think its true, as here is only most basics). Mods are also not covered, as they are definitely not basics. The one of main point of mods is to address a known basic vanilla game design faults, but it could be of use only if player if know those faults already. And this text is about them mostly, and the fact that many lame and new players are still unaware of them (time to define "lame" and "new" player in this context: "new" means a player, who spent relatively few time in game, the stuff we're about is honestly new for him; "lame" means a player, who played for a relatively long time, but instead of learning it, do actually not, but still bother with "answering" a questions about it (without this habit we couldnt be able to detect lame player ofc)). There also will be "quote examples", they didnt belong to some certain person, but contaminations of similar quotes ive seen over years. Thus common redundant themes explained and respective benchmarks to them set below:
-
1. AI in moo2 is very weak.
Absurdly weak. If the setting is {player can pick any race to play vs AI} (if its not - it will be covered in #2) and
a) you think there is a need to propose something like "i play race X {description of race} and do it this way {description of some bright ideas about importance of research labs and building battleships for victory}, and im usually win" - you have to realize that the description there is of use only for "help, what im doing wrong?", as its add nothing new or important anyway. As player should always win AI with playing races about stock ones, and ofc with playing any race better than they are.
b) you think there is a need to propose something like "i play race X {description of race} and do it this way {description of some bright ideas about importance of autolabs and phasors for victory}, if im like to roflstomp the enemies, and its so absurdly easy, so its boring" - you need to realize that right race will always win the longest traditional setting (7AI players, huge, impossible, tactical combat (strategic combat is longer, but its not traditional)) less than 100 turns from pre-warp without diplomacy. Thats it, always, and way faster with other settings, and not require a single colony ship or base to be built. So if your race is still preparing to roflstomp some AI in some turn 140 (and its already +50% for average final turn) - its actually not good for a setting, its very slow. Surely it can easily kill AI, but all pre-constructed races can too, and likely you suppose your race to be better than they are. Likely it is, but also likely its not worthy to be present as good here, as it just one of very many races that can do it, and its not a best in them (some of you could even realize that even on turn 180, that is twice average the time needed to kill all AIs their "roll over AI, and so powerful, that even feel like cheat" race is still "preparing to early mid game, to unleash an unstoppable high-tech battleships" lame stuff).
c) AI is really weak, not only all 7 of it always should lose pre-turn100 if player do it right; alternatively player dont even need to spend a single research point to acquire a tech, and of course will not trade with AI for it in a whole game neither steal it (assuming playing not from pre-warp (playing pre-warp player could stop researching right after a few essential for a space travel techs)). Thats is, player dont need anything above nuclear missiles and bombs to always win a usual setting above. Of course it will be slower, than if player will actually research a more optimal tech, but still. So, if you plan to write something like "my gameplay is centered about surviving till i research {some shining tech of victory}, after that im unstoppable, and my race is really good in letting me survive till it in most of tries on a larger maps (i prefer larger maps, as small feel to random for me)" - you have to realize that right race dont need anything above the techs you got at start of game, and if your race need something above not for additional speed, but simply to be able to win - its weak race, and you doing it wrong.
d) AI is so weak, its really not even actually finished by developers due to time constraints. Keep it in mind when use a Diplomacy with it. While technically not a cheat, but cheap exploit, so viable, dont fall into trap of "but my play style is really shine when its about trade pacts and getting needed techs from AI". If you really need it to win - you doing something deeply wrong then yet. That part of game is just not finished and buggy, and in any case bonus from it is weak. Dont forget, that if you still playing after turn 100 you doing wrong already, and there is no real need to talk to AI prior too. Diplomacy is close to save-load scumming or cheat codes in this sense - it both can help to learn, but is also a danger of pitfall of dependency on them, resulting in stopping of acquiring actual skill.
Summary of #1. There is no deal to win AI in moo2 on its own if you can chose any race you want to play. Its already given for a player who slightly above zero skills. For your playstyle\strategy\race to be good vs AI reliable speed of about 100 turns for 7 AI impossible huge pre-warp is required. For smaller maps or more advanced techs its faster ofc. If your result is slower than that - the only good thing left about it then is its ability to win AI, and there is nothing special in it at all, if simplified - any stock race is able to do so under this conditions, so your playstyle\strategy\race is just one of myriad sub-par versions of it, and not really worthy mentioning, as all it can do, could been done better by better race. Alternatively no tech above nukes in needed to win a game, so if you plan to share "ill tech to something, then i can win AI, its really work, try it!" - you have to realize that you dont have to tech till that something} to win AI at all, so there is nothing special in it on its own beside a possible speed it offer (so its viable only if other {somethings} are slower).
Post edited September 18, 2022 by DarzaR