Posted January 21, 2015
neikaz: @sdgorrell, I don't like your choice of -food, especially with Uni, as now your farmers start producing 2.25 f/t rather than 3 and you need 4 farmers rather than 3 at the start, and that reduces a strong advantage of Uni. I suggest, since you're telepathic and will just make a few colonies and take the rest, getting some minuses from LG instead if you don't want to be Repulsive. There are so many better things to do early than research and build farms. ie labs and factories.
@ neilkaz, Absolutely correct. My race is heavily slanted toward production. As noted, food can be a problem early. Hydro farms is my first pick, Research Labs my second. Then to factories. One trick is use is to set Tax at 20% right off the bat. then colonize as quickly as possible. Colony bases first, then ships and more bases. The tax $ let you instantly buy a new farm each time you colonize a planet which is enough to keep your peeps in the factories. Once you hit Soil Enrichment the food problem ends. I will look into LG though...
neikaz: @ Quite a few players, sure it's easy to have spawned on the side of the galaxy with two nice planets in your system, but you'll move further along the road to playing better if you suffer with whatever start you're dealt. What fun to play a garbage race like Bulrathi and start in the middle of the galaxy and have your only planet for CB be pop 1 UP LG. Win that game and you'll learn. One learns by being put under pressure and by trying new things, yeah..sometimes you must reload lost games and try again.
@neilkaz: That I agree with as a great way to learn. Progress would be measured by incrementally increasing how long you manage to last before getting wiped out. Winning H-8-I from that starting position would be theoretically possible, but I fear most would quit out of frustration long before getting there.
As a side note, I recently finished the easiest H-8-I that I've ever played. The map spawned with no repulsives and no Darlocks. Everybody got along fine. It got to the point where all players had solid industrial bases, defenses, and huge fleets. Since I build ships better than they do I could have started a war and eventually won. But it would have been tedious. So I sacked the Antarans and moved on. It was also, without a doubt, the most boring game of MOO2 I've ever played. As much as I hate the Darlocks, they do serve a purpose.
@ neilkaz, Absolutely correct. My race is heavily slanted toward production. As noted, food can be a problem early. Hydro farms is my first pick, Research Labs my second. Then to factories. One trick is use is to set Tax at 20% right off the bat. then colonize as quickly as possible. Colony bases first, then ships and more bases. The tax $ let you instantly buy a new farm each time you colonize a planet which is enough to keep your peeps in the factories. Once you hit Soil Enrichment the food problem ends. I will look into LG though...
neikaz: @ Quite a few players, sure it's easy to have spawned on the side of the galaxy with two nice planets in your system, but you'll move further along the road to playing better if you suffer with whatever start you're dealt. What fun to play a garbage race like Bulrathi and start in the middle of the galaxy and have your only planet for CB be pop 1 UP LG. Win that game and you'll learn. One learns by being put under pressure and by trying new things, yeah..sometimes you must reload lost games and try again.
@neilkaz: That I agree with as a great way to learn. Progress would be measured by incrementally increasing how long you manage to last before getting wiped out. Winning H-8-I from that starting position would be theoretically possible, but I fear most would quit out of frustration long before getting there.
As a side note, I recently finished the easiest H-8-I that I've ever played. The map spawned with no repulsives and no Darlocks. Everybody got along fine. It got to the point where all players had solid industrial bases, defenses, and huge fleets. Since I build ships better than they do I could have started a war and eventually won. But it would have been tedious. So I sacked the Antarans and moved on. It was also, without a doubt, the most boring game of MOO2 I've ever played. As much as I hate the Darlocks, they do serve a purpose.