Krypsyn: Technologist Race:
-Democratic
- Creative
- +1 Research
- -10 Ship Offense
- -10 Ship Defense
- -10 Ground Combat
- -10 spying
(This race is VERY bad at having their tech stolen. Getting some Neural Scanners, or something similar, early is a necessity. Might be worthwhile to drop both the +1 Research and the -10 spying, for more spying protection.)
WingedKagouti: -Spying and Creative is a fairly bad combo. Until you get a lot of defending spies and a couple of +Spying techs, you might as well consider every other race you encounter Creative as well. It's even worse if they manage to steal your spying techs.
Yeah, and I put that in my notes. It is even worse with Democratic, since you will actually have a -20 total Spying. I wasn't trying to totally optimize the races though, as I noted at the bottom, since that would almost require Repulsive (or Low-G, which I hate nearly as much as Repulsive).
I did leave out Large homeworld though, not that it make a huge difference. Might as well use that last point.
I have played the above race without much trouble though. Sure, I get my techs stolen a lot at the beginning, but there is a strategy to avoid many of the problems. Just focus on one or two fields, and trade with the other races BEFORE they steal your tech. Since you are creative, you will have many techs to choose from the trade to them. This also keeps them happy with you.
Now, if you truly want to min/max a Creative race, this is how I would build it:
Uber Creative Race:
- Creative
- +2 Research
- Unification
- Repulsive
- -10 Ship Defense
- -10 Ground Combat
(unification will improve your spy defense, as well as improving worker production)
Or something like this:
Growth Creative Race:
- Creative
- Aquatic
- Subterranean
- Large Homeworld
- Repulsive
- -10 Ship Defense
- -10 Ground combat
(Play on an organic rich galaxy, and even Impossible will be child's play)
I just find these type of races zero challenge. The Creative+Repulsive combo is just too easy to abuse, imho. On Impossible, Repulsive isn't even THAT much of a negative, since most other races are already gunning for you out of the box; unless you have something to help with diplomacy, like telepathic or charismatic, it is almost (I know it is not impossible, hence the 'almost) a lost cause.