Posted March 09, 2023
I feel like Creative is often just used as sort of a noob pick by people who want to experience every single tech in the game. And that's fine, but I'm looking to use it more, uh, "creatively." I'm inspired by this line from Strategy Wiki:
"Yet some players regard Creative as "primarily a war pick", because ships designed by a good Creative player can often beat 2-3 times as many non-Creative ships that have 1 or 2 grades better armor and weapons; once again the secret sauce is techs that non-Creatives usually have to forgo, in this case special systems that give a huge boost to the combat effectiveness of Creatives' ships (in good Creative ship designs the whole is much more than the sum of the parts). Not surprisingly in online games experienced players gang up on any Creatives without needing any diplomatic collusion."
What are some of these ship designs that can defeat multiple, more advanced ships? I guess having both Augmented Engines and Inertial Stabilizer would give you great beam defense. Or grab optronic computers, mass driver, ECM jammer, and mass driver for an early ship with great missile defense. But I'm not sure how to take advantage of creative as the game gets deep into the tech tree.
"Yet some players regard Creative as "primarily a war pick", because ships designed by a good Creative player can often beat 2-3 times as many non-Creative ships that have 1 or 2 grades better armor and weapons; once again the secret sauce is techs that non-Creatives usually have to forgo, in this case special systems that give a huge boost to the combat effectiveness of Creatives' ships (in good Creative ship designs the whole is much more than the sum of the parts). Not surprisingly in online games experienced players gang up on any Creatives without needing any diplomatic collusion."
What are some of these ship designs that can defeat multiple, more advanced ships? I guess having both Augmented Engines and Inertial Stabilizer would give you great beam defense. Or grab optronic computers, mass driver, ECM jammer, and mass driver for an early ship with great missile defense. But I'm not sure how to take advantage of creative as the game gets deep into the tech tree.