Zeewolf: Any good tips on how to design your wizard? Should I concentrate on one type of magic, or combine different types? Are there any particular combinations that are good for newbies?
I recommend against spreading your spell picks across too many colors. Personally, I generally only pick one or two, and spend most of my picks on spellbooks rather than special abilities.
The spells you can research throughout the game are determined as soon as the game starts, and the more books you have of a particular color, the more spells and more rare spells of that color you can research. Having eight or more books of one color gives you progressively larger discount to casting and researching spells of that color.
Your spellbook choices have several other implications, but those two are the main ones.
One combination that works well for me is six chaos books and three life books (give or take), plus the Warlord ability. This is a good setup if you want to focus on conquering the map with non-magical units. The chaos books give you a decent amount of magical offense during combat, while the life books give you the extremely useful Healing spell as well as some helpful enchantments. Life mages can also summon guardian spirits, who are much better at protecting magic nodes than magic spirits.
I'm not an expert on races, but halflings or high men go well with the above picks. Halflings produce extra food, their slinger units are strong and available early on, and cities they conquer are less prone to unrest, so they're good if you're planning a fast military game. The high men are pretty middle-of-the-road, but their paladins are incredibly strong, and the red and white combat support helps out until you can start building them. I haven't tried the high elves, but they produce mana naturally (along with the dark elves), which can help support your fireballs and healing spells.