Posted October 08, 2015
Well, THAT was interesting. I sent my paladin unit and Serena to assault a Chaos Node guarded by Fire Elementals. 3 FE's and 3 Hell Hounds, no sweat (right?). The first two Hell Hounds went down without a scratch on the Paladins, but then I lost two paladin figures (during two separate exchanges of melee) while attacking one of the fire elementals. With both my unit of paladins and the fire elemental at half life, the odds seemed very good that the Fire Elemental would trade or straight up win if I pressed the assault with my paladins. I ended up running out the 50 round timer so I wouldn't risk anything in a retreat.
That's one of the few times in my recent memory that fire elementals have seemed to do anything except die. Jafar actually cleared the node a little later, but I sniped his guardians and took up residence before his spirit arrived. Whee! Speaking of Jafar, I need to kill him before he can spread the Klackons much farther.
I started with Halflings (so! much! food!) and I've taken several nomad cities so far. I'm going to make a point of only using horsebowmen and slingers to guard my capital during this game. I'm looking forward to trying out swarms of halfling swordsmen, see how that works out.
That's one of the few times in my recent memory that fire elementals have seemed to do anything except die. Jafar actually cleared the node a little later, but I sniped his guardians and took up residence before his spirit arrived. Whee! Speaking of Jafar, I need to kill him before he can spread the Klackons much farther.
I started with Halflings (so! much! food!) and I've taken several nomad cities so far. I'm going to make a point of only using horsebowmen and slingers to guard my capital during this game. I'm looking forward to trying out swarms of halfling swordsmen, see how that works out.