Solar1313: However, magic immunity as mentioned DOES apply to magical ranged attacks such as Warlocks (my favourite blaster <3)
Yeah it's really kind of dumb how they do that.
Missile Immunity - ONLY protects you from ARROWs, from like Archers/Longbowman or Peggys. It DOES NOT protect you from ROCKS, from Canon/Colossus's/Fire Giants etc... or MAGIC attacks from Shaman/Magicians/Sprites/Warlocks.
EXCEPTION: Apparently even though Halfling Slingers show a Rock their attack is actually a "Bow" attack like archers. Therefore they are not effective vs missile immune troops really.
Guardian Wind - protects from ARROWS & ROCKS but not magic atks.
MAGIC IMMUNITY - protects from MAGIC Attacks as well as BREATH and GAZE attacks but not Arrow or Sling.
One other thing to keep in mind, Mithril and Adamantium add +1/2 to Melee attacks and defense. They also add to ARROW and ROCK attacks BUT they DO NOT add damage to MAGIC atks sadly. Although your Shaman and Magicians do still get their Melee Atk/Def still beefed up.
Because of that I really hate Dark Elves most times. I mean mostly all their guys get magical ranged attacks that do not get beefed up.
INSANE NODE. I just ran into one about an hour ago. Sorcery Node guarded by 5 Sky Drakes and 2 Air Elementals. Is that insane or WHAT???