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Hi guys,

Plenty of you probably already know about it but for those who don’t know or haven’t seen it in years I thought I’d spread the word on an awesome fan project that’s still going and has utterly blown me away.

Master of Magic – Implode’s Multiplayer Edition is a brilliant opensource Java MoM engine rebuild that is far more closer to completion then any other MoM fan remake I've seen! It supports larger maps, up to 14 players (either Human or AI), and any modern windows resolution like HD 4K etc. The author Implode intends to expand on the original MoM experience but with minimal changes to the core gameplay and graphics that we all love.
 
Implode the creator of MoM-IME has been working on this project for over 12yrs now and isn’t getting much support these days so if you’re a huge Master of Magic fan and you’ve dreamed of playing against 13 other wizards in massive slaughterfest over 2 giant worlds in high resolution then get yours butts over to the sourceforge page and try out the latest demo and offer your support! :)

Screenshots:
https://1drv.ms/i/s!AArov_TMGxTthUU
https://1drv.ms/i/s!AArov_TMGxTthUc
https://1drv.ms/i/s!AArov_TMGxTthUk
https://1drv.ms/i/s!AArov_TMGxTthVA

I love the improved battle graphics eg how he’s done a LOTR-Weta workshop trick of grabbing a few guys and replicating them into larger groups. Makes you feel like your commanding large armies instead of little squads and big monsters who are upscaled and not replicated look much scarier now as they tower over the little armies! Also like the Civ style territory borders and how the game supports simultaneous turns like AoW which would be great for multiplayer games.

For anyone interested here’s a video I recorded of his game in 1080P (FYI it doesn’t go full screen until the map loads)...

Part 1 covers me exploring the starting an empire (fast forwarding through slow bits):
https://youtu.be/6416lEDcLVc?list=PLZqnaGtTZxFbVqkiHi-WC4ibIkFqjRBxQ

Part 2 covers me attacking some neighbours and starting a new game in the Myrran dark world:
https://youtu.be/gepiu3CfWOA?list=PLZqnaGtTZxFbVqkiHi-WC4ibIkFqjRBxQ

NOTE: This video was made with the 2015 WIP 0.9.6.3 release. There have been multiple releases since adding things such as treasure rewards and hero items. In late 2016 Implode started work on the much anticipated enemy wizard global AI (AI build cities & armies, casts spells etc) so I can’t wait for that! Battle AI is functional however so you can still have a fun monster/treasure hunting RPG style game in the current build.


Download latest demo build from:
http://sourceforge.net/projects/momime/

MoM-IME forum:
http://mom.pjj.cc/forum/index.php
 
If anyone's interested I also run a Master of Magic facebook group here:
https://www.facebook.com/groups/MasterOfMagicGame/
 
For more information on this and many other MoM related games & mods check out my MoM Legacy Games page here:
http://blakessanctum.x10.mx/Games/MoM/
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Post edited June 07, 2019 by Blake00
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Blake00: Hi guys,

Plenty of you probably already know about it but for those who don’t know or haven’t seen it in years I thought I’d spread the word on an awesome fan project that’s still going and has utterly blown me away.

Master of Magic – Implode’s Multiplayer Edition is a brilliant MoM engine rebuild that supports larger maps, up to 14 players (either Human or AI), and any modern windows resolution like HD 4K etc. The author Implode intends to expand on the original MoM experience but with minimal changes to the core gameplay and graphics that we all love.

For more information on this and many other MoM related games & mods check out my MoM Legacy Games page here:
http://webspace.webring.com/people/ed/d_blakeley/Games/MoM/MoMIndex.html
When running hotseat multiplayer the game has several overlapping music tracks playing. How do you minimize to only one music sound track, yet still keep the important sound effects for the other hotseat games?
Awesome. I've been hoping for years that one of these Master of Magic remakes would succeed. :)
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NTJedi: When running hotseat multiplayer the game has several overlapping music tracks playing. How do you minimize to only one music sound track, yet still keep the important sound effects for the other hotseat games?
Do you mean LAN? Because overlapping music on hotseat (just one computer) seems weird. Either way yeah I don't think there's a disable music feature. At least not that I've seen in Implodes demos.
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Narf_the_Mouse: Awesome. I've been hoping for years that one of these Master of Magic remakes would succeed. :)
Me too man. Me too...

Sorry to say the news isn't good..

Sadly not long after I posted this thread in 2016 Implode/Nigel went AWOL and stopped working on the project or posting in his forums (which have sadly stopped working too). Such a shame as after 12 years of work his project was looking far closer to completion then any other MoM fan remake. He had the 2 worlds, the battle AI, the races, the wizards, the buildings, the skills, the spells, the artifacts pretty much all working with only a few bugs and gaps here and there. Really the only big hurdle left before final bug testing and polishing was creating the global AI. A huge challenge yes but the last big challenge as all the other main aspects of this huge game were made. However I'm guessing due to the lack of help and support combined with all the usual real life stuff he finally had enough and walked away from it. Such a friggin shame.. :(

There is still hope though as Implode has appeared in the activity log of the MoM-IME sourceforge page a couple of times in the 2.5 years since he vanished so he has obviously never truly forgotten or left it, however I've been unable to reach him over email or DMs. On the bright side his project is opensource and publicly available meaning anyone with a love for MoM and some Java skills could grab a copy and have a play with it. But of course that requires people to actually know about the project which sadly it appears most MoM fans still don't. So I've decided to make one more video touring his game as part of a Civilization & spinoffs (Col, MoM, CtP, AlphaC etc) how to play in HD video series I'm making at the moment. People can check out my new video talking about Implodes MoM project one last time here:

https://youtu.be/7ook3GqkmL8?list=PLZqnaGtTZxFbVqkiHi-WC4ibIkFqjRBxQ

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Post edited June 07, 2019 by Blake00
Looks like I don't have to worry about this unfinished fan remake anymore as it appears we've got an official Master of Magic sequel or Remake on way (courtesy of Slitherine who've bought the rights from Atari's IP dungeon and just made the announcement on their site)!!!
 
Guess this explains the mysterious Atari activities I posted about here recently. Clearly they reacquired MoM so they could sell it to Slitherine for $$$.
 
I'm such a super fan of this 25 year old game that I run a MoM fans facebook group so as you can image I'm SUPER EXCITED about this news lol. :smile:

I can't believe that after all these years a real sequel just might be happening now. Sadly most of the old MoM forums are long dead so if there's any fans here who know of a good old MoM2 wishlist/feature request list out there please let me know in this thread and I'll go post it over on the Slitherine forums (which I've just signed up to).
 
They've probably barely started the project yet so now is the time to get fan feature requests and wish list items in front of their faces. If the remaining fan base doesn't speak up now then god knows what sort of game we'll end up with. So now is the time to act!
Post edited August 10, 2019 by Blake00
I would be leery of getting too excited just yet. They brought the IP back but they may be planning something else with it than we think. It could be something years down the line. It is an open question whether the same developers are even involved or what philosophy they will follow.
I'm still gutted that Implode's didn't pan out. The only things I'd want to see in this game (that Caster of Magic doesn't already cover) are larger worlds and especially the ability to have more players in one game.
My bet is on an extremely bad cartoon artstyle and entire swathes of removed or simplified mechanics. That is the standard for games these days.
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KingCrimson250: I'm still gutted that Implode's didn't pan out. The only things I'd want to see in this game (that Caster of Magic doesn't already cover) are larger worlds and especially the ability to have more players in one game.
Me too mate.. met too. :( I'll let you guys know if there's any news on that front. Several programmers expressed interest in helping but Implode ignored them. :(
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Zixinus: I would be leery of getting too excited just yet. They brought the IP back but they may be planning something else with it than we think. It could be something years down the line. It is an open question whether the same developers are even involved or what philosophy they will follow.
Nah it's happening mate. Check out this thread below. Slitherine have contacted Seravy (creater of the brilliant Caster of Magic mod) and asked him to pass on questions to the community. Judging by his comments they've already got an engine going. Whether its a sequel or remake is still not confirmed though.
http://www.realmsbeyond.net/forums/showthread.php?tid=9762

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Post edited January 27, 2020 by Blake00
WOAH!!! After years Implode has returned from his self imposed exile (think kungfu movie where the bad guy bests the good guy so the good guy climbs up a mountain and learns better kungfu with some old guy with a grey beard who never speaks and then the good guy comes back and kicks the bad guys ass lol) and released a new version of his HD Multiplayer remake of Master of Magic with for the first time FUNCTIONING AI!! This is the moment many have been waiting/hoping for.. lets try it and give him some feedback!

Announcement: https://mom.pjj.cc/forum/viewtopic.php?f=4&t=9815

Download: https://sourceforge.net/projects/momime/files/

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Post edited May 31, 2020 by Blake00