Posted September 18, 2015
OK...
So far so good, but I'm still not 100% sure on a few issues.
The Magic screen for example. Could anyone explain how exactly it works (see attached).
My power base is 10, so if I understand this correctly I get 10 points every day. Out of this I put 4 into my reserves (minus whatever I spend on upkeep), 5 into research and 2 into the spell I'm casting (right?). Why is the total 11 then (4+5+2)?
Also, what is the point of putting spell points into spell casting? I'm casting Hell Hounds at the moment, which have a cost of 40 mana. Having 2 spell points in my third bar, I thought it would take me 20 turns to summon them. But they get summoned immediately since they use spell points from my magic reserve... Why should I allocate any spell points in my third bar then? Can't I just put those points into my first bar (magic reserve?)
And what is Casting Skill n (n)?
Second: cities. In Civilization and Alpha Centauri, I could assign my population to work on certain squares. Not so in this game. Does it mean all squares are being worked on automatically? There is a silver patch above my city, what does it do? Right clicking on it brings nothing.
When I enter surveyor mode, stuff like river tells me +2 food and +10% gold or something. What does the +2 food mean? I have 2 halfling farmers producing 6 food as they should, so it doesn't seem like I'm getting any extra food from those squares, but I'm probably missing something here...
Also is there any point of assigning more farmers than what you need to feed your city and troops? You can't store food, right?
Sorry if these seem stupid. I'm trying to apply my Civilization II and Alpha Centauri knowledge here. Which might not be such a good idea...
I'll be exploring a bit more in the game, but if anyone can shed some light on the above, I'd be grateful.
So far so good, but I'm still not 100% sure on a few issues.
The Magic screen for example. Could anyone explain how exactly it works (see attached).
My power base is 10, so if I understand this correctly I get 10 points every day. Out of this I put 4 into my reserves (minus whatever I spend on upkeep), 5 into research and 2 into the spell I'm casting (right?). Why is the total 11 then (4+5+2)?
Also, what is the point of putting spell points into spell casting? I'm casting Hell Hounds at the moment, which have a cost of 40 mana. Having 2 spell points in my third bar, I thought it would take me 20 turns to summon them. But they get summoned immediately since they use spell points from my magic reserve... Why should I allocate any spell points in my third bar then? Can't I just put those points into my first bar (magic reserve?)
And what is Casting Skill n (n)?
Second: cities. In Civilization and Alpha Centauri, I could assign my population to work on certain squares. Not so in this game. Does it mean all squares are being worked on automatically? There is a silver patch above my city, what does it do? Right clicking on it brings nothing.
When I enter surveyor mode, stuff like river tells me +2 food and +10% gold or something. What does the +2 food mean? I have 2 halfling farmers producing 6 food as they should, so it doesn't seem like I'm getting any extra food from those squares, but I'm probably missing something here...
Also is there any point of assigning more farmers than what you need to feed your city and troops? You can't store food, right?
Sorry if these seem stupid. I'm trying to apply my Civilization II and Alpha Centauri knowledge here. Which might not be such a good idea...
I'll be exploring a bit more in the game, but if anyone can shed some light on the above, I'd be grateful.
Post edited September 18, 2015 by ZFR