Akka: On the other hand, I'm very cautious about fan-made patches, because they tend to also include lots of tweaking that fits the fan's own idea of "balance" or "making things more interesting", which rarely fit my own preferences.
As far as I can tell from your short post, I very much share your view on modders and fan patches. I hold very little interest in modding and eternal twisting of unit stats.
Akka: So to sum up : does your patch ONLY tackle bugs and diplomacy, or does it also change other things in the game, like units' stat, treasures and the like ?
1) The patch does *not* change any unit stat. One exception: the ship capacity (maximum for all transports). I did not find any other way to overcome a massive problem of MoM AI, who are unable to transport their units to other continents. I decided to allow this, because it is the lesser evil of the two. Other than that, NO changes to items, monsters, unit, spell effects...
2a) There are a few changes that were not present in the 1.31, but they were recognized as bugs based on the study of the big Prima Official standard guide and the Code itself. For instance, the patch makes a difference for items loot from Lairs. In 1.31, they were given randomly because of a bug. So you could get a massive artifact from a small Phantom Warrior lair and the game was more or less won by that point. That is impossible now. - Some players complained about the change and I can see their point (although I don't share their view). OSG explains the mechanics clearly. And they work now properly. You should see much more variety in items as well (another bug).
2b) There are also a few changes to things that hampered the variety in the game. Best example is the presence of Fire creatures in standard lairs. They were excluded because of a bug (confirmed from OSG). The game is a bit different, but in fact, it has more variety. It is the corrected original.
3) The game, however, plays differently. Mainly because of AI, who now uses its overwhelming advantage to much better effect. You have to play differently to win, perhaps. Somebody may find this annoying, because it used to be so easy to crush the hapless opponents. My advice is to play the game on simpler difficulty. Hard instead of Impossible (for veteran players). I do so as well, although winning on impossible is not... impossible. With some luck or good wizard configuration, no problem.