Posted June 04, 2013
SamKuker101: Do you still build armies when doing this strategy, Evilloynis? I find them to be mostly a waste of time. I don't get nature books, so no pathfinding, and the armies can't keep up with the heroes.
Also, what myrran race do you prefer in general? And for this build?
First off I should mention that I do NOT use the Insecticide mod. I play the original game version 1.31. Also, what myrran race do you prefer in general? And for this build?
For my starting world I choose 5 Players, Huge, Impossible and Weak Magic (0.5).
I do the Runemancer + Artificer combo all the time now usually choosing, Life/Chaos/Nature and Myrran. Although I have the ability to use a Myrran Race I usually just start with High Men since I will restart any game I don't get Adamantium for my starting city. Hey computer cheats majorly on Impossible so I do not believe that making sure you get a decent start is wrong. I hate building any troops before I get my Alchemist guild built lol.
As you like to get so many Sorcery books along with the combo you should look into the Wind Walking spell. I know it can be dispelled but if your unit is already invisible enemy cannot target with dispel so kind of safe. Wind Walking lets your whole army fly and move at the rate your Hero can with each move costing only 1 point. Therefore if you have a Hero with +4 Move on Armor and/or +3 Movement on Jewlery this can really add up. Not to mention Endure spell.
I really do not build much of an army beyond perhaps 1 8 Paladin group later on for a Leader type Hero. Of course I do try to keep 4-6 units for defense in each town and perhaps another 4 to quickly get to which ever city may need them. Otherwise sending out a single Paladin is usually enough to take out any neutral cities and even raiding enemy towns. With adamantium each Paladin has 11 Atk and 9 Defense right off (Regular exp + Holy Bonus).
The other reason I like High Men is that they have the strongest Magician unit with 6 figures instead of usual 4. Aside from Dark Elves Warlocks they are the best.
The only other races I use are, Barbarians for their Thrown ability(Adamantium increases this ability unlike Breath), Dark Elves for power generation and magical ranged and the Nightblades, Draco's for flying and perhaps Halflings. Sadly I used to use High Elves for their awesome LongBowmen but their limitations soon proved them not so useful.