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high rated
HIGHLIGHTS
New Map Movement System
open the map / choose any room already visited / there you are

Faster movement when out of combat
More mobility! Can be disabled on Options Menu

New Poison System
Stepping on poison won't get you poisoned immediately. It's only fair, right?

Convenient Loot Grab
Gold and runes are automatically collected after you clear a room. Why not?


CHANGES
Balancing Orcs close attack charging time (no more sudden attack out of nowhere)
Small performance tweaks


FIXED BUGS
- There's an Aberration Chambers room without scenario props
- Room content icons go to the corner of the mini map after the player completes a sacrifice
- Player goes to No life Orbs but stays alive
- Rooms keep open if spider minions are spawned after the last enemy of the room is killed
Post edited February 14, 2019 by returnONE
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returnONE: ...
Thank you for supporing the GOG release with updates! Every update I always hope to see Cloud Saves, but never do :(

Even if you don't implement Cloud Saves, but at the very least get the saves out of the registry so we can manually make Cloud Saves would be great.
Post edited February 14, 2019 by Mawthra
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returnONE: ...
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Mawthra: Thank you for supporing the GOG release with updates! Every update I always hope to see Cloud Saves, but never do :(

Even if you don't implement Cloud Saves, but at the very least get the saves out of the registry so we can manually make Cloud Saves would be great.
I understand your frustration and I'll respond you with all our sincerity.
Changing how the save works is not that hard. The thing is: there's a big potential of a small change messing up with the save file of everybody that bought the game.

This is a lesson learned for all our next projects, but it'll not be possible to change that for Mana Spark.
I'm sorry for that. I hope it's understandable.
avatar
Mawthra: Thank you for supporing the GOG release with updates! Every update I always hope to see Cloud Saves, but never do :(

Even if you don't implement Cloud Saves, but at the very least get the saves out of the registry so we can manually make Cloud Saves would be great.
avatar
returnONE: I understand your frustration and I'll respond you with all our sincerity.
Changing how the save works is not that hard. The thing is: there's a big potential of a small change messing up with the save file of everybody that bought the game.

This is a lesson learned for all our next projects, but it'll not be possible to change that for Mana Spark.
I'm sorry for that. I hope it's understandable.
Thanks for the candid response... thing I'm confused on, though, is... If Steam has Cloud Saves, that must mean the saves are not in the registry for the Steam version?

As it is right now, when I switch machines, I have to export the registry branch for the game, the put it on the other machine and vice versa
Post edited February 20, 2019 by Mawthra