Posted October 20, 2014
Sorry, but after verification, the solution is not exactly as marked, please read this post for details:
http://www.gog.com/forum/magic_carpet_series/spell_vampires/post5
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Could someone explain exactly how spell vampires work. Up till level 26 any spell you find in a red jar gets carried over. From level 27 onwards is it:
A) Starting spells of every level are fixed. You always start with spells A, B and C, no matter what happened in previous levels and no matter whther you found them in previous levels or not.
OR
B) "Stolen" spells between worlds are fixed, but otherwise spells still carry over. i.e. if in level 30 you can find spells A, B and C, and before level 31 spell B gets stolen, then level 31 starts without spell B, and with spells A and C, but only if you found them in previous level.
Can anyone confirm?
Thanks.
http://www.gog.com/forum/magic_carpet_series/spell_vampires/post5
_______________________________
Could someone explain exactly how spell vampires work. Up till level 26 any spell you find in a red jar gets carried over. From level 27 onwards is it:
A) Starting spells of every level are fixed. You always start with spells A, B and C, no matter what happened in previous levels and no matter whther you found them in previous levels or not.
OR
B) "Stolen" spells between worlds are fixed, but otherwise spells still carry over. i.e. if in level 30 you can find spells A, B and C, and before level 31 spell B gets stolen, then level 31 starts without spell B, and with spells A and C, but only if you found them in previous level.
Can anyone confirm?
Thanks.
Post edited October 20, 2014 by ZFR
This question / problem has been solved by triock