Posted May 18, 2016
ZFR: EDIT:
As a side notice, I suspect this is the reason the bug was never widely reported back in the day. Very few machines could run the game in high res mode.
No, it's an issue with DOSBox, most likely related to the 64MB memory limit [1]. If I play the levels are typical offenders of the "too many objects" bug, it does not occur on my Win98 machine (P3 600 with 256MB ram) I played through more than half the game on my Pentium 133 in highres back in the mid-90's, shortly after it came out, where it also didn't occur. As a side notice, I suspect this is the reason the bug was never widely reported back in the day. Very few machines could run the game in high res mode.
The problem is more related to not many people bothering to complete all 50 levels of the game. Most people I knew who played it when it came out only played maybe 10 or 20 levels before they packed it in. It is a LONG game.
I will add though, that the game doesn't lock the frame-rate, meaning on my P3-600, it's on the verge of playing too fast. One benefit of DOSBox is the speed can be controlled easily.
EDIT :
[1] - Scratch the memory limit theory. DOS4G only supports up to 64MB of memory.
Post edited May 18, 2016 by Firebrand9