The information window on the left of the screen is displaying wrong information for research labs and habitats in 0.6.0, when I take my current save from max port and load it in to 1.04 and I click on habitats and research centres the following information is displayed
Habitat: teams 3/3 total 3/3 usage 2/2
Research centre: usage 1/1 total 2/2
However when I load that same save in maxport and I click on habitats and research centres the following incorrect information is displayed
habitat: teams 0/3 total 2/3 usage 2/2
research center: usage 0/1 total 2/2
So in maxport when I click on habitats the values for teams and total are wrong.
I’m also of the opinion that the usage value for habitats is wrong in both 1.04 and in max port and should in fact read 2/3 since I have 3 personnel and I’m currently using 2 of them.
To me it makes more sense if the first digit of the total value displays the number of personnel that are currently in use and the second value denotes the total number of personnel that you can currently produce the way it is now is confusing and misleading
As for research centres again the usage value is wrong it should only display usage 0/1 when the research centre is switched off however in maxport the usage value incorrectly displays 0/1 even when the research centre is switched
Additionally in 1.04 if I have the research centre switched off but the training hall switched on the usage value will display 1 of 2 but in maxport in the same situation the usage value will continue to display 2/2 which is wrong
Most other buildings have the same issue as well so in 1.04 if both the research centre and training hall are switched on the following information is displayed
usage 1/1 total 2/2
However in maxport in the same situation the following incorrect information is displayed
usage 0/1 total 2/2
again usage should only display 0/1 when the building is switched off and like research centres total shouldn’t continue to display 2/2 if one of the buildings is switched off so in this case if the research centre is switched off but the training hall is on the total should display 1/2 but again I’m of the opinion that total is misleading and confusing and should display the number of personnel currently produce and the number of personnel currently being used as apposed to the number of buildings you have that require personnel and the number of those buildings that require personnel that are currently switched on
power plants and generators also have a similar issue with the power value for generators the power value should read 0/1 when switched off and 1/1 when switched on and for power plants the power value should read 0/6 when switched off and 6/6 when switched on but in maxport the values for both always display 0/1 and 0/6 respectively regardless of whither there are switched on or off
Additionally the total display for power plants and generators is wrong in maxport
On my current save I have 2 power plants and a generator making a total of 13 power the 2 power plants are on and the generator is off which means the total value for power plants and generators should display 12/13 bit in maxport it incorrectly display 8/13
Also the usage value is again wrong in maxport and of the 8 factories that I have that need power if I turn one of them off the usage continues to display 8/8 which is incorrect if I have 8 buildings that need power and turn 1 off then the usage value should display 7/8
Cursed-Ghost: I’m noticing another issue with the allocation system.
klei1984: I think I also fixed this recently. Yesterday or the day before.
Cursed-Ghost: another issue I'm noticing on this new monitor is that the text is blurry and hard to read if to look at the red text where it says cargo and total you will notice that its hard to tell what it says
klei1984: Umm... your screenshot is pixel perfect and sharp actually. If your new monitor is TFT/LCD or similar flat screen, then the monitor has a so called native resolution which will be sharp. Anything else will be blurry. These monitors work like that... On modern Windows operating systems the native resolution is also recommended by the system with special markup. On Windows XP this marking did not exist yet. Try to find the native resolution. E.g. a monitor that is marketed as Full HD probably has a native resolution of 1920x1080, but it could also be 1920x1200 or different.
I personally play with these settings:
display_index=0
screen_mode=2
disable_ar_correction=0
scale_quality=2
window_width=640
window_height=480
dialog_center_mode=0
humm that weird because on my screen the text is kind of blurry currently i have the resolution set to 1280x720 which i believe is equivalent to 720p can't really turn the resolution up any more though because the screen isn't much bigger then my old monitor the one I'm using right now is a 20 inch wide screen where my old one was 16 inch 4:3 i did try turning up the resolution more but it made things to small on screen
what i find strange is the text in the os and in the browser is sharp at 1280x720 its only when i put on max port that i have issues with the blurry text, although maybe this will get sorted out when you get round to switching up the fonts to allow the text to scale
to be honest i think its probably just this monitor because on the on my old 16" crt the text was fine and everything looked good at a resolution of 1024x768 but on this lcd display even at 1280x720 the text in in max port looks blurry although i think that has more to do with max its self because even when running 1.04 through vdm sound i have the same issue
having just looked at the graphics settings I'm using more or less the same settings
display_index=0
screen_mode=2
disable_ar_correction=1
scale_quality=2
window_width=640
window_height=480
dialog_center_mode=0
the only difference is that i have disable_ar_correction on so that the game will display in 4:3 to prevent annoying graphical glitches since things aren't scaling properly yet