Posted April 03, 2023
With regards to defects that are present in the retail version of MAX 1.04 I know of a couple of issues that you don’t have on the defects list.
First of all spies don’t seem to work correctly in my current game I have spies that are all +32 when I disable the grey teams mining station it should be disable for 2 turns however it comes back on line the next turn not sure what causes this but something dosn’t work properly.
Second ghost units on my current game due to some corruption somewhere there is a ghost scout that belongs to the green team just south of my base which appears and disappears as you move the camera around.
Third I’ve seen the computer air transporters drop a unit in a square that is already occupied by another unit which should be impossible.
Fourth I’ve seen the computer produce units from a light vehicle plant when the computer only has a single power generator and therefore can’t possibly produce units from said factory due to insufficient power.
Additionally I’ve seen the computer produce multiple units from the same factory on the same turn which should be impossible.
I’ve also seen the computer produce said units from a factory that was not only disconnected from power and resources but was also supposedly disable for multiple turns as well which again should be impossible
Additionally the computer is a cheat and can see your units even when it shouldn’t be able to in order to prove this start a game against 3 god mode computers and take about 15 scouts save the game then just play normally for a few turn you will probably get attacked by at least 1 opponent using a scout rush if you put the [maxspy] cheat on you can watch the computer come right for you, the big question is how does the computer know exactly where your base is when it shouldn’t
the answer the computer is a cheat and can see your units and your base when it shouldn't be able to as further proof of this assertion reload your save but this time use the [maxsuper] cheat on all for your scouts and then again play normally for a few turns and this time observe how the computers behavior changes and notice how it doesn't attack because the computer can see all of your super scouts and knows it can’t win.
Ergo the computer is a cheat and can see your units and your base even when it shouldn’t be able to.
Another defect that’s isn’t listed is the computer simply giving up and doing nothing for hundreds of turns in my current game the gray computer started just south of my base so I sealed the area off with concrete blocks and the computer seems to have given up and just sits there turn after turn doing nothing not sure why it doesn’t just move south and start building on the neighboring island
Yet another defect is engineers using the path ability to build a road can get stuck upon reload same thing happens when units are set to auto fire then can get stuck and there shot get frozen in midair and the units becomes completely unusable.
another defect i have observed is units / buildings taking damage when they shouldn't for example say i have a tank with 30 armor and said tank gets attacked by a enemy unit with attack power which is less then 30 the damage calculation should be zero since my armor is higher then the attackers attack power yet in spite of this the tank still takes 1 point of damage which is incorrect and this could lead to units / building being destroyed when they shouldn't be
Yet another defect i have noticed is that when i want to load a units with an air transported if the unit is already under the air transporter i have to move the air transporter to the side because it wont let me select the unit under it.
Also Defect 152
Air units are not allowed to move to a grid cell where an enemy mine is detected by the mouse cursor selection algorithm. This is counter intuitive and creates a tactical disadvantage if the enemy creates a huge minefield along its borders as in such cases the player’s air units are simply unable to go near the enemy base.
is not correct or perhaps more accurately it's incomplete that is to say Air units are not allowed to move to a grid cell that is already occupied period!! it doesn't matter what is occupying the tile wither it be buildings, units, mines connectors concrete blocks or turrets.
so for example by building concrete blocks over a large enough area you could also prevent aircraft getting anywhere near you.
First of all spies don’t seem to work correctly in my current game I have spies that are all +32 when I disable the grey teams mining station it should be disable for 2 turns however it comes back on line the next turn not sure what causes this but something dosn’t work properly.
Second ghost units on my current game due to some corruption somewhere there is a ghost scout that belongs to the green team just south of my base which appears and disappears as you move the camera around.
Third I’ve seen the computer air transporters drop a unit in a square that is already occupied by another unit which should be impossible.
Fourth I’ve seen the computer produce units from a light vehicle plant when the computer only has a single power generator and therefore can’t possibly produce units from said factory due to insufficient power.
Additionally I’ve seen the computer produce multiple units from the same factory on the same turn which should be impossible.
I’ve also seen the computer produce said units from a factory that was not only disconnected from power and resources but was also supposedly disable for multiple turns as well which again should be impossible
Additionally the computer is a cheat and can see your units even when it shouldn’t be able to in order to prove this start a game against 3 god mode computers and take about 15 scouts save the game then just play normally for a few turn you will probably get attacked by at least 1 opponent using a scout rush if you put the [maxspy] cheat on you can watch the computer come right for you, the big question is how does the computer know exactly where your base is when it shouldn’t
the answer the computer is a cheat and can see your units and your base when it shouldn't be able to as further proof of this assertion reload your save but this time use the [maxsuper] cheat on all for your scouts and then again play normally for a few turns and this time observe how the computers behavior changes and notice how it doesn't attack because the computer can see all of your super scouts and knows it can’t win.
Ergo the computer is a cheat and can see your units and your base even when it shouldn’t be able to.
Another defect that’s isn’t listed is the computer simply giving up and doing nothing for hundreds of turns in my current game the gray computer started just south of my base so I sealed the area off with concrete blocks and the computer seems to have given up and just sits there turn after turn doing nothing not sure why it doesn’t just move south and start building on the neighboring island
Yet another defect is engineers using the path ability to build a road can get stuck upon reload same thing happens when units are set to auto fire then can get stuck and there shot get frozen in midair and the units becomes completely unusable.
another defect i have observed is units / buildings taking damage when they shouldn't for example say i have a tank with 30 armor and said tank gets attacked by a enemy unit with attack power which is less then 30 the damage calculation should be zero since my armor is higher then the attackers attack power yet in spite of this the tank still takes 1 point of damage which is incorrect and this could lead to units / building being destroyed when they shouldn't be
Yet another defect i have noticed is that when i want to load a units with an air transported if the unit is already under the air transporter i have to move the air transporter to the side because it wont let me select the unit under it.
Also Defect 152
Air units are not allowed to move to a grid cell where an enemy mine is detected by the mouse cursor selection algorithm. This is counter intuitive and creates a tactical disadvantage if the enemy creates a huge minefield along its borders as in such cases the player’s air units are simply unable to go near the enemy base.
is not correct or perhaps more accurately it's incomplete that is to say Air units are not allowed to move to a grid cell that is already occupied period!! it doesn't matter what is occupying the tile wither it be buildings, units, mines connectors concrete blocks or turrets.
so for example by building concrete blocks over a large enough area you could also prevent aircraft getting anywhere near you.
Post edited April 03, 2023 by Cursed-Ghost