Posted August 25, 2023
v0.91.64 Patch Notes - Eldritch Knight, Feats, Spells, Terrains
====================
New Prestige Class: Eldritch Knight
An arcane spellcaster who augments his magical skills with combat to create a deadly combination of weapons and magic.
...(some long text omitted, otherwise cannot post)
Base Classes: ...
Role: ...
Alignment: ...
Non-adventurers: ...
Prerequisites:
Feats: Martial Weapon Proficiency.
Spells: Ability to cast level-3 arcane spells.
Class Features:
Level Limit: 10.
Hit Dice: d6.
Base Attack Bonus: Good.
Good Saves: Fortitude.
Key Abilities: Strength, Dexterity, Constitution.
Class Skills: Concentration, Craft, Decipher Script, Jump, Knowledge (arcana), Knowledge (nobility and royalty), Ride, Sense Motive, Spellcraft, and Swim.
Skill Points per Level: 2 + Int modifier.
Weapon Proficiency: None.
Armor Proficiency: None.
Bonus Feats: Gains an extra feat at 1st level. Gains an extra feat every 4 levels after 10th level (14, 18...).
Bonus Spellcasting Level: When leveling up this class, the effective spellcasting level of a spellcasting class is also increased.
Class Abilities:
Armoured Caster
At 1st level, spell failure chance suffered by an eldritch knight is decreased by 5%. It decreases by %5 every two levels thereafter (1, 3, 5...).
Penetrating Strike
At 2nd level, an eldritch knight's weapon attacks ignore 2 points of damage reduction of any type. It increases by 2 points every two levels thereafter (2, 4, 6...).
Eldritch Resistance
At 5th level, an eldritch knight gains a +1 bonus on his existing spell resistance. At 10th level, the bonus increases to +2.
Auto Gained Abilities:
Lv 1 Armoured Caster (-5%)
Lv 2 Penetrating Strike 2
Lv 3 Armoured Caster (-10%)
Lv 4 Penetrating Strike 4
Lv 5 Eldritch Resistance +1, Armoured Caster (-15%)
Lv 6 Penetrating Strike 6
Lv 7 Armoured Caster (-20%)
Lv 8 Penetrating Strike 8
Lv 9 Armoured Caster (-25%)
Lv 10 Eldritch Resistance +2, Penetrating Strike 10
New Epic Feats:
Epic Prowess
You gain great skill in combat.
Gain a +1 bonus on all attacks.
Special: You can gain this feat multiple times. Its effects stack.
Epic Weapon Focus
You are especially good at using certain weapons.
Add a +2 bonus to all attack rolls you make using a proficient weapon.
Epic Weapon Specialization
You deal extraordinary damage wielding certain weapons..
Add +4 to all damage you deal using a proficient weapon. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet.
Devastating Critical
With certain weapons, you are capable of killing any creature with a single strike.
When using a proficient melee weapon, whenever you score a critical hit the target must make a Fortitude save (DC 10 + 1/2 your character level + your Strength modifier) or die instantly. (Creatures immune to critical hits can't be affected by this feat.)
Improved Multiattack
The creature is particularly adept at using all its natural weapons at once.
The creature’s secondary attacks with natural weapons have no penalty.
Rogue Exclusive:
Lingering Damage
Your sneak attacks continue to deal damage even after you strike.
Any time you deal damage with a sneak attack, that target takes damage equal to your sneak attack bonus damage on your next turn as well.
Monk Exclusive:
Legendary Wrestler
You are exceptionally proficient at grappling.
You gain a +10 bonus on all grapple checks.
Special: A monk can qualify for this feat without having the Improved Unarmed Strike feat.
Bard Exclusive:
Inspire Excellence
You can improve the abilities of your comrades through your performance.
You can use song or poetics to grant a bonus to one ability score to your allies. To be affected, an ally must hear the bard sing for 1 full round. The effect lasts as long as the bard sings and for 5 rounds after the bard stops singing (or 5 rounds after the ally can no longer hear the bard). Each ally to be inspired gains a +4 competence bonus to the same ability score, which you must choose before you begin inspiring.
Special: Inspire excellence is a supernatural, mind-affecting ability. This feat is treated as a bardic music inspiration ability for purposes of feats that affect such abilities.
Epic Inspiration
Your bardic music provides greater inspiration than normally possible.
All competence bonuses, dodge bonuses, and morale bonuses granted by your bardic music ability increase by +1. If you have the inspire greatness bardic music ability, it grants one additional bonus HD.
Special: You can gain this feat multiple times. Its effects stack.
Arcane Archer Exclusive:
Improved Arrow of Death
Add +2 to the DC of your arrows of death.
Special: You can gain this feat multiple times. Its effects stack.
...
====================
New Prestige Class: Eldritch Knight
An arcane spellcaster who augments his magical skills with combat to create a deadly combination of weapons and magic.
...(some long text omitted, otherwise cannot post)
Base Classes: ...
Role: ...
Alignment: ...
Non-adventurers: ...
Prerequisites:
Feats: Martial Weapon Proficiency.
Spells: Ability to cast level-3 arcane spells.
Class Features:
Level Limit: 10.
Hit Dice: d6.
Base Attack Bonus: Good.
Good Saves: Fortitude.
Key Abilities: Strength, Dexterity, Constitution.
Class Skills: Concentration, Craft, Decipher Script, Jump, Knowledge (arcana), Knowledge (nobility and royalty), Ride, Sense Motive, Spellcraft, and Swim.
Skill Points per Level: 2 + Int modifier.
Weapon Proficiency: None.
Armor Proficiency: None.
Bonus Feats: Gains an extra feat at 1st level. Gains an extra feat every 4 levels after 10th level (14, 18...).
Bonus Spellcasting Level: When leveling up this class, the effective spellcasting level of a spellcasting class is also increased.
Class Abilities:
Armoured Caster
At 1st level, spell failure chance suffered by an eldritch knight is decreased by 5%. It decreases by %5 every two levels thereafter (1, 3, 5...).
Penetrating Strike
At 2nd level, an eldritch knight's weapon attacks ignore 2 points of damage reduction of any type. It increases by 2 points every two levels thereafter (2, 4, 6...).
Eldritch Resistance
At 5th level, an eldritch knight gains a +1 bonus on his existing spell resistance. At 10th level, the bonus increases to +2.
Auto Gained Abilities:
Lv 1 Armoured Caster (-5%)
Lv 2 Penetrating Strike 2
Lv 3 Armoured Caster (-10%)
Lv 4 Penetrating Strike 4
Lv 5 Eldritch Resistance +1, Armoured Caster (-15%)
Lv 6 Penetrating Strike 6
Lv 7 Armoured Caster (-20%)
Lv 8 Penetrating Strike 8
Lv 9 Armoured Caster (-25%)
Lv 10 Eldritch Resistance +2, Penetrating Strike 10
New Epic Feats:
Epic Prowess
You gain great skill in combat.
Gain a +1 bonus on all attacks.
Special: You can gain this feat multiple times. Its effects stack.
Epic Weapon Focus
You are especially good at using certain weapons.
Add a +2 bonus to all attack rolls you make using a proficient weapon.
Epic Weapon Specialization
You deal extraordinary damage wielding certain weapons..
Add +4 to all damage you deal using a proficient weapon. If the weapon is a ranged weapon, the damage bonus only applies if the target is within 30 feet.
Devastating Critical
With certain weapons, you are capable of killing any creature with a single strike.
When using a proficient melee weapon, whenever you score a critical hit the target must make a Fortitude save (DC 10 + 1/2 your character level + your Strength modifier) or die instantly. (Creatures immune to critical hits can't be affected by this feat.)
Improved Multiattack
The creature is particularly adept at using all its natural weapons at once.
The creature’s secondary attacks with natural weapons have no penalty.
Rogue Exclusive:
Lingering Damage
Your sneak attacks continue to deal damage even after you strike.
Any time you deal damage with a sneak attack, that target takes damage equal to your sneak attack bonus damage on your next turn as well.
Monk Exclusive:
Legendary Wrestler
You are exceptionally proficient at grappling.
You gain a +10 bonus on all grapple checks.
Special: A monk can qualify for this feat without having the Improved Unarmed Strike feat.
Bard Exclusive:
Inspire Excellence
You can improve the abilities of your comrades through your performance.
You can use song or poetics to grant a bonus to one ability score to your allies. To be affected, an ally must hear the bard sing for 1 full round. The effect lasts as long as the bard sings and for 5 rounds after the bard stops singing (or 5 rounds after the ally can no longer hear the bard). Each ally to be inspired gains a +4 competence bonus to the same ability score, which you must choose before you begin inspiring.
Special: Inspire excellence is a supernatural, mind-affecting ability. This feat is treated as a bardic music inspiration ability for purposes of feats that affect such abilities.
Epic Inspiration
Your bardic music provides greater inspiration than normally possible.
All competence bonuses, dodge bonuses, and morale bonuses granted by your bardic music ability increase by +1. If you have the inspire greatness bardic music ability, it grants one additional bonus HD.
Special: You can gain this feat multiple times. Its effects stack.
Arcane Archer Exclusive:
Improved Arrow of Death
Add +2 to the DC of your arrows of death.
Special: You can gain this feat multiple times. Its effects stack.
...
Post edited August 25, 2023 by lliihhaaoo