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v0.91.33 Patch Notes
====================
10 New Spells:
Heal
Harm
Mass Heal
Haste
Slow
Doom
Entropic Shield
Disrupting Weapon
Scorching Ray
Chill Touch

Remade/adjusted following spells/spell-like abilities, applied new algorithm of spell damage and duration of conditions, etc.:
Sound Burst
Shout
Greater Shout
Sunburst
Destruction
Disintegrate
Phantasmal Killer
Weird
Fireball
Incendiary Cloud
Meteor Swarm
Frost Nova
Ice Storm
Lightning Bolt
Chain Lightning
Acid Arrow
Acid Fog
Magic Missile
Searing Light
Cure Wounds
Inflict Wounds
Mass Cure Wounds
Mass Inflict Wounds
Slay Living
Finger of Death
Power Word Kill
False Life
Aid
Death Knell
Divine Power
Greater Heroism
Grease
Web
Mass Hold Person
Mass Hold Monster
Wail of the Banshee

Lightning Shock
Mass Discharge
Poison Spit
Poison Cloud
Poison Burst
Fire Breath
Acid Breath
Repair


Added crit confirmation
Added crit mechanism for spells with touch attack rolls
Show accurate spell damage in character panel/Level-up UI/Prepare Spells UI
New option: Show final damage in spell description (uncheck: show damage dice/caster level)
Unified name of Spell Focus feats
Added spell resistance for Elite/Solo monsters
Removed mass healing ability of Human Archbishop
Fixed: Immunity to instant death has no effect against certain spells
Fixed: Hit percent error of auto-hit spells vs spell resistance
Fixed: Characters sometimes forget to retrieve their weapons after drop weapons due to Stunned or Panicked
Fixed: Shocking Grasp no +3 bonus: When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).
Fixed: Resist Energy/Protection from Energy/Shield Other is no effect for indirect damage
Fixed: True Strike is no effect for touch attacks
Fixed: Undeath to Death targeting bug
Fixed: Bug of Prayer vs spell resistance
Fixed: Bug of Wanted quests
Fixed: Animation bug of Acid Breath
Fixed: Text missing in Create/Level-up character UI
Fixed: Some English text errors

Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
thats for fixing the death defence... that was driving me nuts
should there be more than 1 way to make the same item?
[see image]
Attachments:
craft2.jpg (185 Kb)
avatar
ussnorway: should there be more than 1 way to make the same item?
[see image]
Yes. Different recipes and ingredients.
560 days level 22...

Some things are not working right is this new version:

All the shoes no longer give a speed bonus

Death spells no longer work against most larger creatures with no percentage given and only against minor ones at a much lower percentage of success, so are effectively useless as you can kill these minor creatures with a good slap!, so I've given up using them for now...

However hold spells do sometimes work so my spell casters paralyze the enemy while my fighters beat the crap out of them.. seems to work... most of the time... :-)

theres a bunch of other things from the previous version but these may already have been fixed...

will send an email with my saves to your address...

On the whole a good game thats much more enjoyable then many other titles...

:-)
avatar
ironsidestwo: 560 days level 22...

Some things are not working right is this new version:

All the shoes no longer give a speed bonus

Death spells no longer work against most larger creatures with no percentage given and only against minor ones at a much lower percentage of success, so are effectively useless as you can kill these minor creatures with a good slap!, so I've given up using them for now...

However hold spells do sometimes work so my spell casters paralyze the enemy while my fighters beat the crap out of them.. seems to work... most of the time... :-)

theres a bunch of other things from the previous version but these may already have been fixed...

will send an email with my saves to your address...

On the whole a good game thats much more enjoyable then many other titles...

:-)
> All the shoes no longer give a speed bonus

Thanks. Already received this bug report. Will be fixed next update.


> Death spells no longer work against most larger creatures with no percentage given and only against minor ones at a much lower percentage of success, so are effectively useless as you can kill these minor creatures with a good slap!, so I've given up using them for now...

All elite/solo monsters are immune to death spells/instant kill effects. You can find information about this in stats of these monsters and description of death spells.

In this update, we've fixed the bug that some death spells can bypass this limit.
avatar
ironsidestwo: On the whole a good game thats much more enjoyable then many other titles...
:-)
And far less expensive..
avatar
ironsidestwo: 560 days level 22...

Some things are not working right is this new version:

All the shoes no longer give a speed bonus

Death spells no longer work against most larger creatures with no percentage given and only against minor ones at a much lower percentage of success, so are effectively useless as you can kill these minor creatures with a good slap!, so I've given up using them for now...

However hold spells do sometimes work so my spell casters paralyze the enemy while my fighters beat the crap out of them.. seems to work... most of the time... :-)

theres a bunch of other things from the previous version but these may already have been fixed...

will send an email with my saves to your address...

On the whole a good game thats much more enjoyable then many other titles...

:-)
avatar
lliihhaaoo: > All the shoes no longer give a speed bonus

Thanks. Already received this bug report. Will be fixed next update.

> Death spells no longer work against most larger creatures with no percentage given and only against minor ones at a much lower percentage of success, so are effectively useless as you can kill these minor creatures with a good slap!, so I've given up using them for now...

All elite/solo monsters are immune to death spells/instant kill effects. You can find information about this in stats of these monsters and description of death spells.

In this update, we've fixed the bug that some death spells can bypass this limit.
Thanks for the clarification on the death spells though as I said it does kind of make these spells useless as I havn't used them since intalling this version, even on much lower level creatures resistant to such spells then my current party... perhaps this should be level based?

:-)
Post edited January 11, 2021 by ironsidestwo
avatar
lliihhaaoo: > All the shoes no longer give a speed bonus

Thanks. Already received this bug report. Will be fixed next update.

> Death spells no longer work against most larger creatures with no percentage given and only against minor ones at a much lower percentage of success, so are effectively useless as you can kill these minor creatures with a good slap!, so I've given up using them for now...

All elite/solo monsters are immune to death spells/instant kill effects. You can find information about this in stats of these monsters and description of death spells.

In this update, we've fixed the bug that some death spells can bypass this limit.
avatar
ironsidestwo: Thanks for the clarification on the death spells though as I said it does kind of make these spells useless as I havn't used them since intalling this version, even on much lower level creatures resistant to such spells then my current party... perhaps this should be level based?

:-)
Thanks for the suggestion. We'll consider it and continue to rebalance these spells.