It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Remade loot UI

Optimized target selection of Cleave: Player characters and creatures with advanced tactical AI auto-select target with the lowest HP; other creatures randomly select target

Fixed: Damage of Sneak Attack and Destruction reduced repeatedly by target's Damage Reduction
Fixed: Destruction doesn't take the advantage of weapon materials that can bypass Damage Reduction

Fixed: Counterattack out of attack range
Fixed: Battle log issue of Counterattack


Note: When you encountered a bug, please zip and send your saves (the game folder\saves) to support@lowmagicage.com. It's extremely useful for debugging.
Attachments:
9108_loot.png (357 Kb)
I actually preferred the old loot window, is there an option to use the old one instead? I found it easier/faster to read. :)
avatar
Rhylena: I actually preferred the old loot window, is there an option to use the old one instead? I found it easier/faster to read. :)
The old loot window is not suitable for the current version.

The old detailed list is indeed better to obtain information. However, after the new gemstones update, we have to change the list to icons. Otherwise it's too long.
Hmm, I didn't have any problems with the list being too long before. :)

Maybe you could add a scroll bar to the loot table if it becomes too tall for the window? I at least would love to have an option to pick between having the old loot UI (I really liked it a lot better) and the new one with icons, in the Options menu. If that's possible. :)
I agree with Rhylena :)

Scroll bar on old informative version, combined with an option to switch what loot window we see, choosing between the pretty compact new one with icons, and the much more informative old style with scroll bar as needed would be wonderful.

You could even add the pretty icons to the side of each line of information and maybe add a checkbox to the bottom, that shows or hides the information display and activates the scroll bar when the loot window can't fit the content. That way people could switch between both as they see fit, like if they see an icon that looks interesting and want info quickly, and of course the option would be saved to some text file and in options, making it remember the state it is in.
avatar
ZX: I agree with Rhylena :)

Scroll bar on old informative version, combined with an option to switch what loot window we see, choosing between the pretty compact new one with icons, and the much more informative old style with scroll bar as needed would be wonderful.

You could even add the pretty icons to the side of each line of information and maybe add a checkbox to the bottom, that shows or hides the information display and activates the scroll bar when the loot window can't fit the content. That way people could switch between both as they see fit, like if they see an icon that looks interesting and want info quickly, and of course the option would be saved to some text file and in options, making it remember the state it is in.
Thanks for your feedback and suggestions. I'll redesign the loot window in future updates since it's very important for players ;)

But please be a little more patient, I'm working on the Crafting module now ;)
Thank you so much for listening to our feedback! We players love that. :D

I have had lots of fun so far, and I can't wait to see what's coming next. I like the pretty shinies you just added (the gems), so crafting should be fun. :)

Oh, and I don't know if this is the best place to post it, but I happened to notice a misspelling in one of the creature names while playing: "Bugbear Stangler" (should be Strangler), thought perhaps you might like to know about it. Thanks for all your continued work on the game! :)
high rated
avatar
Rhylena: Thank you so much for listening to our feedback! We players love that. :D

I have had lots of fun so far, and I can't wait to see what's coming next. I like the pretty shinies you just added (the gems), so crafting should be fun. :)

Oh, and I don't know if this is the best place to post it, but I happened to notice a misspelling in one of the creature names while playing: "Bugbear Stangler" (should be Strangler), thought perhaps you might like to know about it. Thanks for all your continued work on the game! :)
Oops! I can't believe that this misspelling has been existing for two years... Thanks, Rhylena. You'll meet the right Bugbear Strangler after next update ;)
I am happy that you are such an active developer that wants feedback and such, makes me happier about my purchase of this game and excitedly hopeful about the future of the game.

I am in no rush with having any of the ideas implemented, so take your time and do things in the order that is most interesting. Crafting is something I am very excited about.

One item I would love to be able to buy at some point (probably late game) is a portable bank (it does make a little bit of sense at least given that all the banks are clearly using portals to allow movement of vaults/items) I am not quite sure how to implement it really.

Also would be interesting to see items that cast spells, other than potions (I do see scrolls seem to be a future plan, not seen one in game yet), but would be amazing if we could buy a wand or similar items with charges too, so that the mage can use that instead of a bow or crossbow and arrows, like a wand of magic missile or something :)

I am also looking forward to you exposing classes, races, and item lists and such to modding, so we can add things ourselves.

Anyway keep up the great work :) I am having fun with this game.
Post edited April 04, 2019 by ZX