ZX: Just out of curiosity Splatsch, how does one find material components? I am currently running magic without that myself, since I dislike the hassle of that, usually if I want to care about it in a dnd game I have players deduct gold for expensive ingredients, but knowing how is useful anyway :)
You can buy them in some towns, on the town information pages alongside the supplies (who permit you to camp). I made a screenshot to show you :)
I don't know if it's possible, but it would be nice to be able to craft this things ourselves (supply and spell material components).
ZX: The raise dead thing I agree was kind of hidden if one does not know where one usually does such things in dnd (temples). Camping was a little easier for me to spot since it has an icon in the interface that I curiously hovered over and then figured out what it was :) Though maybe we need a single big splash/image that points out the things once for new players or when they press F1 starting with all the things exposed on the main UI and then could be good with the same for the villages/towns/cities, and for dungeon. I have not delved deep into the wiki though so I don't really know what is there.
Well, I'm a newbie concerning DnD... I know very few things (close to nothing), so I'm discovering a lot through this game ^^ And of course, some things that may look obvious for DnD players aren't for me :)
For camping, I was a bit confused. I wasn't able to use potions or spells outside of battles... and I first thought this number was like in some other games, a kind of "supply" (food?) number who would necessarily decrease with passage of days/time and only that. Not that I could use one to decide to camp to fully restore health XD
Improving/extending the tutorial tips would certainly do it.
Maybe even doing a dedicated tutorial scenario in adventure mode ? Who would leads you to all the basics and explaining them ? Current tutorial tips are really a good beginning to go into the game (seriously, it's not always this way, especially when game is in dev), and it was really enjoyable to simply launch the game and have things (well) explained step by step while you began to play. Improving it and/or having more tooltips would help (especially beginners like me).
Even your idea is interesting : pushing a key to show a specific tutorial page dedicated on the screen where you are, explaining what you can do, and eventually how with images of the interface.
ZX: Would be nice if we could buy a raise dead potion in the temple that can be force fed into fallen friends in or after battle, of course those can be more expensive than bringing someone to the temple, but it would help make things less bad. I was kind of shocked that I could not bring back people who dropped in combat by using a health potion as I am used to doing that in real world dnd sessions. Would be even nicer if that worked, but I know the game is simplified that things actually die at 0hp, though that does somewhat neuter trolls and other regenerating things, that would otherwise come back if not finished in the right way.
Yes, being able to revive people without a church should be considered... Even if only possible outside of battles. And I do agree too that it should be a lot more complicated/expansive than getting to a church (who is already expansive :P).
I wasn't surprised to not being able to revive someone with an health potion (haha, for once my absence of knowledge in DnD helped ;D), but I was lost to not find any object in my inventory or in any store to revive them... and that when they died in combat, they stay dead. And that you cannot even get rid of the dead one :P
Party management surprised me a bit by the way, I thought you were going to be able to hire more than 6 characters to have some "spare" (even if they would stay in town!), permitting you switch people and change a bit your team depending on the dungeon/mission you'll go. But maybe I missed this :P
One another suggestion I would have : on the Worldmap, it would be nice to be able to toggle on/off some informative icons for cities who have a church, marketplace, eventually spell materials, etc... I'm thinking of small icons like the one who shows the threat of enemies in explorable locations (the little skull). So it would be nice to be able to activate church icons to see all cities who have a church, and/or a small icon to see if there is a marketplace, etc...
And additionally (but not as important), it could be nice too to be able to have some of the infos that you have when you put your mouse over a city (like last time visited or relationship for example). Because here, you have to mouse over the city to see some details.
Sorry for the long text :B
I really like this game and really hope the best for its future (and dev(s)) :)