Posted August 06, 2015
dtgreene: That's just the points needed for the most essential skills, including the ones that make him functional in combat. If we add learning, that's a total of 8 skill points per level, and that's just not sustainable.
Sarisio: No matter what, you either focus on Learning, prioritizing it as #1 skill or skipping entirely (not adviceable). I agree, everyone is skill point starved, hence I am... starting from scratch again, as I want choose different stat-ups and save-scum for skill books. You can save scum for them if at least half screen of fog stands between you and container. Chests seems to not drop them, I might need to check game files to be sure. dtgreene: Also, I like to level up everyone on the same trip to town, and Gaulen is getting more XP than everyone else thanks to having Godot as his deity. (I like to level in town so I can see the stat requirements of new equipment.)
Sarisio: You can choose Golot for everyone. Every % of Exp stacks. How about we both restart from scratch, you - on real mode?:) It is just so much easier to see there why some things work, and some - not. dtgreene: For my Paladin, I want her to do more than just use the protection aura and attack. Also, my Cleric just doesn't get enough turns to heal and deal with bleeding.
Sarisio: Strange, I was also in same areas as you, and had no problems with bleed. Some battles lasted forever though (thanks to enormously high chance to miss). Also I don't know what's with hit chance in this game. I spoiled this my playthrough by cheating, raised everyone from Lv.10 to Lv.110, weapon skills maxed, Everyone has 50 Agi, and my characters still can miss. Of course they hit much more often, but still it is quite upsetting. I was surprised how I even made it to Nengorth having such abysmally low hit chance.
dtgreene: As for the Elminage speedrun, I think discussing such things can lead to insight on what works and what doesn't. If I start Elminage Gothic over again, I will likely take a speedrun-like route until I can farm Lesser Demons for experience, skipping all sidequests (except maybe the map) until then. (Also, there's the task of coming up with the fastest way to earn experience.)
Sarisio: As an alternative - you can hex-edit experience, or ... make a very very thorough playthrough. You have skipped tons of things in your last one:) Bleed isn't causing characters to die, but it does create an issue with healing: My cleric can't heal and mend wounds at the same time, while enemies can damage and inflict wounds. Also, she doesn't get enough turns. (If I start over or replay, I might choose the god that increases combat speed for her.)
Missing is a mechanic that can be dealt with. Have a mage inflict Freeze or Stun and physical attacks are guaranteed to hit. (Mage is preferred here becauise her spells work reliably, unlike the Bard song or physical attacks.) Alternatively, if you can inflict wounds (for example, with a spell), that makes enemies easier to hit.
As for your Elminage Gothic XP suggestion, the problem is that hex-editing is cheating and a more thorough playthrough wouldn't be worth that much more experience. Much faster is getting to where you can fight lesser demons quickly and then using them to learn the teleport spell. (Also, if I am going to cheat, I would rather cheat in an interesting way, like getting more EX skills or giving someone Breath +).
One more suggestion: If you are going to edit your save file in any game, do so on a separate file, not your main one, and back up your main save just in case.