Posted June 22, 2016
Anyone have found the combat of this game boring and silly?
I've restarted this game after spending a bit of time on it, and get bored.
Returned and found the same problem.
For example, in the first forest, my 3rd level party of 6 useless (God chosen...) heros, is sleep-locked by fungi (well, 1 is enough) that act always first (and more often then the party it seems) and always make them sleep and make then damage.
Sleep. Damage.... until everyone is dead.
Now, I've mapped all the forest, but is mostly based on luck: what random encounters I get.
I think this is bad design and balancing.
I've restarted this game after spending a bit of time on it, and get bored.
Returned and found the same problem.
For example, in the first forest, my 3rd level party of 6 useless (God chosen...) heros, is sleep-locked by fungi (well, 1 is enough) that act always first (and more often then the party it seems) and always make them sleep and make then damage.
Sleep. Damage.... until everyone is dead.
Now, I've mapped all the forest, but is mostly based on luck: what random encounters I get.
I think this is bad design and balancing.