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v. 1.0.11358

We survived the release - Wohoo! Now, after some early and quick feedback from the community we have prepped a small patch for all our players to enjoy over the weekend.
Tweaks

Added "Serious Business Mode" - checking this option will disable all the random events in the game, such as the rat invasion or the mold infection. This can be found in in the Gameplay tab under the Options menu. (Note that an active event will not disappear from your saves just by toggling this option) Game language should now have a more reasonable default setting based on your Steam settings
Bugfixes

Fixed a bug where rooms needed to be emptied before you could expand them Adjusted position of options menu for ultra wide setups Made sure debris and slime are disposed of properly when moving the Scrap Container Minor language corrections

Let us know what you think in the comments and keep sending us feedback on the forums and through your reviews! :)


v. 1.0.11365 (20 October 2019)

This is just a small Hotfix to solve a couple of annoying bugs that we noticed after release: Fixed bug where mold machine would fail to assemble in some configurations Fixed issue where debris and left over parts were not being disposed of

Thanks to the community for the quick and good posts on the forums! If you come across anything strange or confusing, just get in touch and we'll have a look at it. :)
best of luck to you guys, I picked it up on release and haven't yet gone bankrupt :D

I'd love an option to pause the game when you're planning to re-arrange tables and items etc and planning construction tbh, doing the planning while production is going on hits you really hard

once you do planning it's no problem they do the construction and re-arranging pretty fast and without an issue
Patch v. 1.0.11442
Mi., 23. Oktober 2019

https://steamcommunity.com/games/574720/announcements/detail/1655562777651360884

Break Room Update
We have improved and tweaked how the Break Rooms work:

- Break rooms no longer has a cap of 10 Break Points per room.
- Your factory’s current Break Point capacity is always shown in the bottom UI.
- Clicking this display will show information about each individual break room.
- We updated the UI shown when you inspect each break room. There’s now more information available so players can more easily see what’s going on and how the system works.
- If a worker is about to take a break and, for instance, grab a Cup of coffee, this is now visualised as an orange dot on the affected machine.
- Note that your workers will still value and appreciate variation in the break rooms, so spamming the same kind of break room items will have a diminishing effect.

Tweaks

- Added roots / tentacles the Carny Plant so it’s easier to identify which tiles it blocks
- The penalty for having a bad ‘mood’-rating in a room has been lowered
- Time between Nemesis taunts greatly increased
- Made sure there is always at least one contract available at the start of each market cycle during the bronze milestone
- It's no longer possible to produce 9999 items in a single project - you'll have to limit yourself to 999. ;)
- Added help indicator to zone context menu when more storage space is needed
- Added missing description for Catmech product
- Added a scaling to events so they should appear less frequently the longer you play
- Added "Load Game" button on bankruptcy screen

Fixes

- Fixed a few typos and language nit-picks
- Fixed the workers standing in the wrong direction when they configure/setup the forge
- Fixed issues relating to construction and placement along the table edge
- Fixed an issue showing incorrect message when hovering over the link button after you relinked an operation to another machine
- Fixed client achievements not triggering
- Fixed abilities resetting their cooldown after each load
- Fixed issue where market values were not calculated correctly after loading a save
- Fixed issue where billboard could stop working after a failed disassembly/move
- Fixed issue causing market to freak out after getting the Longer Deadlines tech
- Fixed issue where rats went into super-stealth mode and hid under stuff, making it nearly impossible to find and get rid of them
- Fixed error that created ‘ghost products’
- Fixed an issue where project profits could be horrendous during the mid/late game
- Small shelves (and similar products) will no longer create holes in the walls
- Removed a case of workers getting stuck on file load
- Fixed a couple of issues with floor construction and deconstruction
This update still hasn't downloaded on my side. Tried restarting GOG a few times, and made sure that the game is set to auto update. Is it that the update has not yet launched on GOG? (I know it is available on steam) Or am I doing something wrong?
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Aidyn89: This update still hasn't downloaded on my side. Tried restarting GOG a few times, and made sure that the game is set to auto update. Is it that the update has not yet launched on GOG? (I know it is available on steam) Or am I doing something wrong?
No, you aren't doing anything wrong. User Ulf2016 is in the habit of posting changelogs of updates that aren't yet live on GOG.
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Update should be live now. Sorry for the delay!
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HG_QA: Update should be live now. Sorry for the delay!
No problem!
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HG_QA: Update should be live now. Sorry for the delay!
I am still not seeing this update on GOG.
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From the standalone installers, only the Mac one got updated today, from 1.0.11365 to 1.0.11476.

No idea what the situation on GOG Galaxy is.
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HypersomniacLive: From the standalone installers, only the Mac one got updated today, from 1.0.11365 to 1.0.11476.

No idea what the situation on GOG Galaxy is.
Yeah, looks like I can re-download the game using the standalone installer. Wonder why GOG Galaxy is not delivering updates? Kind of annoying to have to manually check for patches and do re-installs. Hope they fix it.
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jdsmorgan3: Yeah, looks like I can re-download the game using the standalone installer. Wonder why GOG Galaxy is not delivering updates? Kind of annoying to have to manually check for patches and do re-installs. Hope they fix it.
I can understand that. There are, however, people that prefer the standalone installers for manual updating and/or for back up reasons.


Both Windows and Mac standalone installers have been updated from 1.0.11476 to 1.0.11510.
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HG_QA: Update should be live now. Sorry for the delay!
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Aidyn89: No problem!
So, newest patch, 1.0.11855, posted to Steam 5 days ago...but still nothing here in GoG. Starting to be really unhappy about the pattern developing here.
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When does the update come to GOG?

Holiday Update! Do., 5. Dezember 2019
https://steamcommunity.com/games/574720/announcements/detail/1711861579637931839

‘Tis the Season to be Jolly!
Winter is here and all your factories have been properly decorated and filled with Holiday-themed details. Build your own little version of Santa’s workshop and try building some of the new seasonal products, including toys, sleds and snowmobiles!

Who knows, maybe even the white-bearded man himself may need some help...
( Note that all seasonal content of this sort can be toggled on or off from the options menu )

Construction Tool Revamp
We have created and implemented “Version 2” of the construction tools. Players should now have an easier time creating and modifying rooms and areas within their factories.

Pause Button!!
The community cried out, and we answered - you can now pause the game!
You’ll find this button next to the other speed controls in the bottom UI.

Beyond that, there's also a whole bunch of smaller tweaks and fixes, see list below.
- We hope you'll like it and wish you all happy holidays!

Tweaks
- Added a floor mat to a couple of products so you can more easily see what area they occupy.
- Rats don't reproduce quite as aggressively as they used to.
- Specialised operators are now noticeable better at their jobs compared to regular operators.
- Changed ‘worker on break’ icon.
- Changed notifications using camera view to have an icon instead.
- Rewrote the game over message so it comes across as a bit nicer.
- Products are now centred on shelves so they can be seen from any perspective.
- Implemented a system to delay workers from taking on work that is far away. This should lead to less workers running across the entire factory if there’s another worker more suitable nearby.
- Players can now toggle overdrive on a project basis. The button can be reached by hovering over each project tracker on the right side of the screen.
- Implemented an optional “free camera” as a gameplay setting. This disables the forced 90 degree increments that our default camera has so you can rotate freely around the focus point.
- The filters in the worker UI have been switched to include rather than exclude. If no filters have been selected, all workers are listed.
- You can now see how close a worker is to reach their next rank - check the fill of each star in the worker UI.
- Longer Deadlines now affect ‘special’ challenge contracts as well.
- Improved our hint system so players don’t get informed about things that we probably can assume they already learned or know about.
- Reduced the clicking area on shelves to make it easier to use, especially with small zones below it.
- Further extended the time between each 'taunt' call from Nemesis Inc.
- Created a close button on the win-screen, instead of closing by clicking anywhere on the screen.
- Scrapping products now correctly chooses the closest scrap container.
- Various small improvements to art assets - a texture here, a model there, a little bit of housekeeping!
- Fixed and improved a good bunch of localisation and language issues.
( Big shout-out to our community on this one, especially ‘Thrifler’ and ‘Landwalker’, for your help with many of these! )

Fixes
- Fixed some odd UI behaviour on super ultra wide screen.
- Fixed an issue where delivery trucks could leave even though a worker is en route for dropoff.
- Fixed a missing description to the Naval Cannon and the Standard Bicycle.
- Fixed issue where description remained of dead market offer.
- Fixed an incorrect icon and tool-tip for the Longer Deadline tech.
- Fixed an issue where a workstation would count as two workstations if it was planned to move.
- Fixed an issue causing machines to not be disassembled
- Fixed an issue causing builders to hammer into infinity
- Fixed an issue causing product amount demand not to refill on market update
- Fixed an issue causing jammed machines icon to not show properly beside idle workstations.
- Fixed an issue causing “Industrial Design” tech upgrade to stop working after save/load.
- Fixed a bunch of text related issues on Steam Achievement page.
- Fixed an issue making it impossible to change game speed when you had several callers in queue on the phone.
- Fixed an issue where an operation type was categorised incorrectly.
- Fixed an issue where billboard stats could be seen from the planning mode.
- Planned(but not yet built) rooms can no longer be infected by mold.
- Walls seen when using the construction tool now also respect the hide walls setting.
- Changed the input for plan name to allow for all languages to have a similar experience.
- Fixed an issue with floating products in loading bay, causing vehicles to get stuck.

https://steamcommunity.com/games/574720/announcements/detail/1711861579637931839
high rated
Windows was updated to v. 1.0.11855 on 16 December 2019.

Mac standalone installer not updated yet.

EDIT: Mac installer updated (1.0.11510 ⇒ 1.0.11855): 17 December 2019.
Post edited December 22, 2019 by HypersomniacLive
high rated
v. 1.0.11906 (20 December 2019)

Winter is upon us and the team is just about to take some well earned time off and recharge the batteries for next year.

It's now been about two months since we released our first game and, with the exception of some exploding MACs and those over-zealous rat infestations, we are really happy about how the launch went! It's been really fulfilling to see so many enjoy and share the game!
Extra thanks goes out to all the community members helping out on the forums, discord and spreading the skills on how to be a good workshop manager. You guys are awesome!

Before we're out the door though, we've also prepped a little mini-update for you all that just went live. The content is mostly polish and small fixes following the previous holiday update, but we still wanted to get this out to you all rather than hold on to it until early next year. :)
See full patch notes below.

On behalf of the team I'd like to wish you all happy holidays and a happy new year!
/ Simon

Tweaks

- Added keybindings for building and bulldozer mode within construction tool.
- It is now possible to press “Tab” for switching between construction and deconstruction when using the construction tool.
- Pause button now have a keybind setting.
- It is now possible to delete the whole factory using the construction tool.
- Added Minion Effects Volume slider to Audio Options.
- Added repair icon to linked machines inside billboards.
- It’s now possible to use up to 32 characters including spaces and symbols when naming a new factory.
- Minor localization improvements.

Fixes

- Fixed an issue causing project overdrive to show incorrectly when cancelling projects and completing projects.
- Fixed an issue causing new client indicator to appear on load when it shouldn't.
- Fixed an issue causing camera movement not to work properly when playing at high frame rates.
- Fixed an issue causing the trucker to get stuck when throwing product parts.
- Fixed an issue causing product stacks to get stuck on the Table Saw.
- Fixed an issue causing specialist to get stuck on an Advanced Table Saw.
- Fixed an issue causing specialist to get stuck on an Injection Press.
- Fixed an issue showing wrong tooltip text on new icons for Client, Milestone and Inventory.
- Fixed an issue causing Event UI to not disappear when opening planning mode.
- Fixed an issue where products would fail to stack properly resulting in projects not finishing.