Posted July 29, 2012
I recently started playing LBA. I like the graphics and the overall tone of the game, however the save system is really frustrating me. Every time I die, I go back to the beginning prison cell. After lots of tries and a couple hours of total playtime, I finally managed to make it to Twinsen's house. However, the guards broke in and killed me before I found a place to hide. This means I have to replay a good 20 minutes, and hope I don't die again. I don't have much time to play games, so I end up wasting all my time replaying old content.
The problem with this style of save system is not just the time lost, but it also discourages exploration and heavily rewards following a walkthrough. If you get to a point in the game where there are lots of things to try, exploring them is going to be incredibly frustrating due to continuously dying. An example is the room in the forest with the elephant ... I thought you had to sneak up on it and kill it, and wasted a ton of time trying different strategies to do this before realizing it was impossible and I was headed in the completely wrong direction.
So does it ever get better? How does this game get such rave reviews and strong recommendations with such a frustrating save system?
The problem with this style of save system is not just the time lost, but it also discourages exploration and heavily rewards following a walkthrough. If you get to a point in the game where there are lots of things to try, exploring them is going to be incredibly frustrating due to continuously dying. An example is the room in the forest with the elephant ... I thought you had to sneak up on it and kill it, and wasted a ton of time trying different strategies to do this before realizing it was impossible and I was headed in the completely wrong direction.
So does it ever get better? How does this game get such rave reviews and strong recommendations with such a frustrating save system?