joker341: Anyone else experiencing freezing while playing? It happened to me on several occassions, once in the main menu, once when I was just idle in a course and another time right after I finished a hole. And it freezes in a way where it's impossible to get out of the game by Alt-Tab or anything else. The sound still plays, though, it's just the gameplay that's frozen. Any ideas?
Hello joker341!
I am playing on a notebook with Intel UHD 620 integrated graphics with Windows 10 64-Bit and have/had similar problems, especially, after I had experimented with some different combinations of external wrapper settings and ingame graphics/detail options.
What I could observe is, that the game is only progressing to the next stroke or next hole after all animations and then all corresponding sounds did play to conclusion!
While we can reduce the amount of additional animations being displayed, I did not perceived a real difference when leaving the sound options ticked or unticked. And I guess, herein lies one of the instabilities of the program:
In each case when the game was seemingly randomly freezing during my turn or right after finishing/putting a hole one or more soundfiles kept repeating, preventing the gamestate from progressing.
(In two occasions it took the game a while... two or three minutes... to finally finish the repeated reproduction of the audio files including commentary and continued normally by itself.)
Regarding the lockups on the majority of the freezes, I could regain control of my Windows desktop by keeping ALT+TAB pressed and moving the mouse cursor down over the windows taskbar and on here right-clicking to open the task manager, where I force closed the frozen game task.
(Since, I also have a docking application in use, I can hover over my docking bar and launch any utility/app - for instance, Paint - just to open another window to regain full control of my desktop.)
Thus, no need for a last-resort user logoff or change.
Gudadantza: Same here, I can't enter properly into the game, the intro and the menu loading is extremly slow and I have to reset or close windows account to get out.
(...)
Hello Gudadantza!
I had the same issue with the extremely slow loading main menu, seeing only little progress by ALT+TAB-bing back and forth to the game's application, after I accidently switched the ingame display settings to fullscreen & same as desktop (from within the games graphics options, not from GOG's wrapper!).
Only a clean uninstallation and reinstallation of the program could resolve the startup Problem.
My best results in playing the game with fewer interruptions/crashes is by using GOG's original presets of both external wrapper settings and ingame options, running the game in fullscreen, aspect-ratio-correct 800 x 600 resolution and 32-bit colour depth!
I can run the game in 1024 x 768 (32bit colour depth), but both fullscreen and windowed mode run significantly slower and are more prone to crash more frequently.
Furthermore, some ingame options seem to increase the risk or propability of freezes and crashes on my end, besides having an measurable impact on performance:
- any resolution above 1024 x 768
(e.g. 1920 x 1080 caused the main menu issue above)
- display (object) shadows independent of distance of cut off
(GOG did left them turned off initially! I could run with them but experienced more random crashes and slow downs.)
- additional flag and background animations
(GOG did left 'reflections' on but the other two animations off! And these seem to have a different impact on different courses or holes on which I am playing. Maybe, because sometimes there are more than one flag visible and even reachable on close enough nearby holes.)
- clouds
(GOG did left clouds off! This was my biggest surprise! Because at first I kept 'more' or at least 'less' clouds always active, until I realised that many freezes or instant crashes occured when the ball was passing clouds our a cloud layer!
By the way, I am using 'medium' ball size in order to easier follow the flight pass even without tracers.)
Two final observations sofar from me:
1.)
Repeatable instant crashes to desktop (the game's application closes itself immediately and windows askes me to apply compatibility settings - which I always deny!) do occur when my former shot leaves the ball in an approximate 40 to 67 yards range towards the hole and the program automatically chooses the SW with a straight or chip shot, especially, but not necessarily, when on or near the fringe both with grid automatic grid display on the green or without.
Even changing the swing mode or from the SW to PW, Iron or Putter does not help.
=> In those cases, the swing meter/bar does not do the regular bit of overswing but instead always runs to the full circle before returning into the downwards swing, and the game crashes to desktop before the golfer animation is loaded!
My only countermeasure for this "near hole / yard - SW issue" is to avoid shots that are landing within its range. Either getting close enough for the Putter being selected automatically or keeping a safe distance to the hole of about 75 yards. Otherwise, a taking a "Mulligan" is a necessity to avoid the crash!
2.)
Keeping each already played ball from mulligans (GOG did left this option turned on ingame!) and using the tracers is very nice, but the game does continuously keep track of each one of them even though they are not displayed anymore after a screen refresh (e.g. position or rotation change, or ALT+TAB switching back and forth for screenshot taking) and propably cause sooner or later a memory leak and thus freeze!
What is funny, is that turning off the display of resulting ball positions from mulligan shots in the game's menu still does not prevent the game from continuesly displaying each outcome of the taken mulligans on the ground where you hit the ball - see how it gets littered in front of the golfer!
(Again, possibly, too many mulligans might cause a memory leak and thus freeze or crash.)
[EDIT: Disregard the following final note, please. See
this post of mine for clarification on the potential benefit of the current 1.35 hotfix patch!]
Final, final note:
My attempts to using the post-release hotfix [patch_links_ls_1998_edition_1.35_(47477)_to_1.35_hotfix_(48227)] as a patch on top of the original 1.35 GOG installation both with or without initial launch of the game (and likewise with and without changing any wrapper settings or ingame options) does render the game completely non-functional for me and requires a clean uninstallation and reinstallation to start the program again.
Maybe, those observations help some of you to enjoy the game or at least for a while longer.
Kind regards,
foxgog
[Edit: New findings regarding the use of the 1.35 hotfix patch]