deldewd: Of course there's always going to be resistance against "The Man" but sooner or later we grow up and leave behind our rebellious youth...
No, this is not unreasonable youth rebeliousness... more likely the opposite. Many folks here at GOG ("good OLD games") are experienced IT oldtimers which have seen paradigms rise and fall and know therefore what is technical hard requirement and what is just economical or political motivated. This is about what kind of software distribution infrastructure do we want and accept in future? The walled garden concept, enforced with DRM mechanisms (made attractive with conveniences) or a user focussed open platform model ?
I'm clearly in for second model. Also, most of the conveniences Steam is offering ("cloud" stuff, social aspects, faster updates) can be incorporated into a non-DRM GOG like concept too... while keeping the advantages of preserving the "full control to the user" philosophy.
deldewd: With the likes of GoG your friends most likely end up getting the same game for free from you! I'm sure you can see this doesn't bode well for the game companies.
There were now several customer trusting business experiments in the last years which proved that its also commercially feasible: GOG worked out commercially wise, the HIB bundles worked out, "pay what you want" in general worked out... if it is feasible (convenient and cheap), people prefere to do the right thing... it gives the additional quality and warm feeling "I'm doing it the right way". Especially if the customers are treated with resepct and trust in ahead.