Export: And seriously, if clicking out simple rune patterns is hurting your wrist, don't ever play an RTS, FPS or MOBA; your wrists would explode into a storm of bone shrapnel. Though if it really bothers you, I'm fairly sure you can use the numpad instead of clicking on the runes, too. The numpad corresponds to the rune grid, both being 3x3.
AndyBuzz: Such wit...
I was playing Dune 2, Starcarft, Warcraft, Wolfenstein, Doom, Quake and Dota for years without ever feeling the slightest discomfort on my wrist and, while I would never compete on a pro level, I was quite descent around my circle. I would still play if I hadn't been bored with that kind of games.
There's not getting around the fact that magic is badly designed in this game. As I said would you find compelling mechanic if the mouse cursor would jitter around according to hits and movement or even character morale, if it was included in the game? Or would you prefer to be able to click exactly where you intent to?
In case you fail to grasp the analogy let me make it simple: Introducing artificially hard controls to simulate complexity is a bad concept.
When I first heard about the rune system, I thought it was brilliant. In practice it didn't work out so well.
I still like the game and had it recommended. I just don't forget to mention that aspect which could be quite important to some and, apparently, not so much to others.
PS: Numpad doesn't work. Would be quite good if it did, but since it's a real time game there's no way to designate for which character you press the buttons for.
if you could deal 50 dmg at first level while others deal 20, it would create unbalance
ERISS: There is no sorcerer in my squad, it solves the some bad design problem.
you cant pass the game without a sorcerer , one level demands casting a spell at the exact time