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Domochevsky: The problem with this, though, is that it effectively reduces the playing field during combat to the little square in the bottom right, since that's where your attention needs to be instead of the actual game screen and the snail attacking you.
I'd say it's more like looking at your passenger window while driving. A brief glance on occasion is all you need.

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BananaJane: Have you ever casted magic IRL?
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Jonesy89: I would be very surprised if he had.
That made me laugh pretty good. Hey, you never know. Maybe some real life Harry Potter would say it comes close to the real thing!
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Export: And seriously, if clicking out simple rune patterns is hurting your wrist, don't ever play an RTS, FPS or MOBA; your wrists would explode into a storm of bone shrapnel. Though if it really bothers you, I'm fairly sure you can use the numpad instead of clicking on the runes, too. The numpad corresponds to the rune grid, both being 3x3.
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AndyBuzz: Such wit...
I was playing Dune 2, Starcarft, Warcraft, Wolfenstein, Doom, Quake and Dota for years without ever feeling the slightest discomfort on my wrist and, while I would never compete on a pro level, I was quite descent around my circle. I would still play if I hadn't been bored with that kind of games.

There's not getting around the fact that magic is badly designed in this game. As I said would you find compelling mechanic if the mouse cursor would jitter around according to hits and movement or even character morale, if it was included in the game? Or would you prefer to be able to click exactly where you intent to?
In case you fail to grasp the analogy let me make it simple: Introducing artificially hard controls to simulate complexity is a bad concept.

When I first heard about the rune system, I thought it was brilliant. In practice it didn't work out so well.
I still like the game and had it recommended. I just don't forget to mention that aspect which could be quite important to some and, apparently, not so much to others.

PS: Numpad doesn't work. Would be quite good if it did, but since it's a real time game there's no way to designate for which character you press the buttons for.
Because it was supposed to
if you could deal 50 dmg at first level while others deal 20, it would create unbalance
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ERISS: There is no sorcerer in my squad, it solves the some bad design problem.
you cant pass the game without a sorcerer , one level demands casting a spell at the exact time
Post edited August 21, 2013 by Argaven
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ERISS: There is no sorcerer in my squad, it solves the some bad design problem.
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Argaven: you cant pass the game without a sorcerer , one level demands casting a spell at the exact time
So, it's an even badly designed game. I mainly like it for its music..
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Argaven: you cant pass the game without a sorcerer , one level demands casting a spell at the exact time
I can't recall what area of the dungeon that happens in; would you mind refreshing my memory?
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Argaven: you cant pass the game without a sorcerer , one level demands casting a spell at the exact time
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Jonesy89: I can't recall what area of the dungeon that happens in; would you mind refreshing my memory?
ah, im not sure i started playing with a new party a couple of days ago,
i think its around 6 or 7 level (im not sure , sorry)
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Jonesy89: I can't recall what area of the dungeon that happens in; would you mind refreshing my memory?
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Argaven: ah, im not sure i started playing with a new party a couple of days ago,
i think its around 6 or 7 level (im not sure , sorry)
Well, when you get there, feel free to post :) Curious to see what the problem is.
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Argaven: you cant pass the game without a sorcerer , one level demands casting a spell at the exact time
This part is untrue. There are a couple of optional areas that you will be unable to enter without the appropriate spell, but even those can be entered by using the (deliberately-placed) items that provide casting charges.
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Argaven: you cant pass the game without a sorcerer , one level demands casting a spell at the exact time
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Garran: This part is untrue. There are a couple of optional areas that you will be unable to enter without the appropriate spell, but even those can be entered by using the (deliberately-placed) items that provide casting charges.
really?
im sorry , mistake on my part