Posted April 12, 2012
Deep in the dungeon I finally recognized that my choosen prisoners are going to fail sooner or later.
On the one hand I like the character development on the other hand every single mistake will punish you later.
I recognized that first when I met an Ogre. My Minotaur Fighter was making damage, my mages did that too but my human rogue with his bare fist did nearly no damage.
What a stupid idea to make a human martial artist. Why did I not choose the minotaur for God´s sake?
Did I really needed two mages?
I think that is a great feature I mist all the years. This game is difficult in good old ways.
If you haven´t a good strategy at the beginning than the fate of your group will be death sooner or later.
I surely will play that game many times because of the character system and its benefits of glory or punishment.
Right at the moment I think the perfect party would be 2 Fighters, 1 Rouge and 1 Mage.
Each one has to specialize in 2 or 3 skills the others ones don´t have.
Most important is for everyone a skill which focuses on armour or make it later possible to wear at least suits of light amour.
On the one hand I like the character development on the other hand every single mistake will punish you later.
I recognized that first when I met an Ogre. My Minotaur Fighter was making damage, my mages did that too but my human rogue with his bare fist did nearly no damage.
What a stupid idea to make a human martial artist. Why did I not choose the minotaur for God´s sake?
Did I really needed two mages?
I think that is a great feature I mist all the years. This game is difficult in good old ways.
If you haven´t a good strategy at the beginning than the fate of your group will be death sooner or later.
I surely will play that game many times because of the character system and its benefits of glory or punishment.
Right at the moment I think the perfect party would be 2 Fighters, 1 Rouge and 1 Mage.
Each one has to specialize in 2 or 3 skills the others ones don´t have.
Most important is for everyone a skill which focuses on armour or make it later possible to wear at least suits of light amour.