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The dreams and useless items with descriptions of value have me lugging old junk around waiting for an improbable merchant... Am I fooling myself?
There are no merchants.

You can use stuff to weight down pressure plates though. Or just make a stash somewhere and call it your treasure room.
Post edited April 12, 2012 by technotica
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Porkdish: The dreams and useless items with descriptions of value have me lugging old junk around waiting for an improbable merchant... Am I fooling myself?
There are not merchants in a dungeon, as far as I know :). Which to me is a good thing.
One thing I hate in games is having to carry all that useless stuff with me hoping to find a merchant to sell, deciding what to throw away and what to keep to sell for more money and even worse when the weight of that stuff affects adversely your speed or fighting skills.
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Porkdish: The dreams and useless items with descriptions of value have me lugging old junk around waiting for an improbable merchant... Am I fooling myself?
No merchants to speak of (not so far, anyway), but yeah, like the other posters have said, some junk is good for pressure plates. I also have a back row rogue who sometimes runs out of throwing weapons in a long fight and uses spare bits of junk when that happens. It's not as effective, but it's better than nothing in a pinch.
Post edited April 12, 2012 by kyogen
I'm a total packrat, so I have a tendency to save stuff. But no, I don't think there's much point to it. There's been plenty of games like this that have some NPCs that you might want to equip later and so on, but I think we'd heard about it by now if there were any.

Save your rocks and pilfer all torches within reach and you'll never be short on things to use for pressure plates and so on. Oh, also, save your throwing weapons, even your throwing knives if you use Shurikens, etc.

Throwing weapons can be thrown much farther than rocks. This is necessary for some puzzles.
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Luckmann: I'm a total packrat, so I have a tendency to save stuff. But no, I don't think there's much point to it. There's been plenty of games like this that have some NPCs that you might want to equip later and so on, but I think we'd heard about it by now if there were any.

Save your rocks and pilfer all torches within reach and you'll never be short on things to use for pressure plates and so on. Oh, also, save your throwing weapons, even your throwing knives if you use Shurikens, etc.

Throwing weapons can be thrown much farther than rocks. This is necessary for some puzzles.
Items don't disappear when you drop them, so I suggest you to select a niche near some stairs or a room you can reach easily and leave all the crap there every few levels. You don't really need to do it with weapons though.
well i'd keep stuff in case you have ponts to waste and your mages are gaining the llight armor skills...till lvl 7 havent found to much good mage gear (no armor, just capes, and hats and stuff...)
Yeah, I was being a bit of a packrat and hating the scrolls and low quality heavy armor I was lugging around on the off chance...

I've since committed to jotting down notes on paper (yeck) in order to drop stuff. Sadly my inventory is still a mess thanks to food and torches not stacking. I may drop a crate of these by some stairs or one of those crystals.
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kyogen: I also have a back row rogue who sometimes runs out of throwing weapons in a long fight and uses spare bits of junk when that happens.
Are you referring to hand weapons, or can you really throw junk items?
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Porkdish: Yeah, I was being a bit of a packrat and hating the scrolls and low quality heavy armor I was lugging around on the off chance...

I've since committed to jotting down notes on paper (yeck) in order to drop stuff. Sadly my inventory is still a mess thanks to food and torches not stacking. I may drop a crate of these by some stairs or one of those crystals.
you know you can leave notes on the map (if you aren't self mapping in which case you can do it anyway) by left clicking on the appropriate spot and typing? Very useful feature, I know I mark every crystal and point of interest.
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kyogen: I also have a back row rogue who sometimes runs out of throwing weapons in a long fight and uses spare bits of junk when that happens.
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deoren: Are you referring to hand weapons, or can you really throw junk items?
Junk. His regular job is to throw hand weapons, and when he runs out, I let him throw junk; it's a weak toss, but I was pretty desperate in the early levels. Spears are a better backup weapon, though. Found that out the hard way.
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deoren: Are you referring to hand weapons, or can you really throw junk items?
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kyogen: Junk. His regular job is to throw hand weapons, and when he runs out, I let him throw junk; it's a weak toss, but I was pretty desperate in the early levels. Spears are a better backup weapon, though. Found that out the hard way.
Ah, that's still pretty cleaver. I didn't even think to try that. I ended up tossing all of my daggers at a monster in the distance and forgot to retrieve them in my haste to run away. :P
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kyogen: Junk. His regular job is to throw hand weapons, and when he runs out, I let him throw junk; it's a weak toss, but I was pretty desperate in the early levels. Spears are a better backup weapon, though. Found that out the hard way.
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deoren: Ah, that's still pretty cleaver. I didn't even think to try that. I ended up tossing all of my daggers at a monster in the distance and forgot to retrieve them in my haste to run away. :P
Best part is, a spear can reach from the back row, so clumsy-fingered idiots like me don't have to rotate party positions on the fly.
I'm not going to totally spoil anything, but I will say that a few objects you find early in the game can be used later on.
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TheMechanicalMan: I'm not going to totally spoil anything, but I will say that a few objects you find early in the game can be used later on.
Well, the objects in question are actually quite "obvious", as every single item in the game has some sort of function, and those look like they don't at first.