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I am in the same situation as shown in this video. I would like to know if this is normal or a bug and if it could be solved without replaying from an older savegame. Any ideas?
https://www.youtube.com/watch?v=F-ZkmJDS9QU
This question / problem has been solved by m_kiewitzimage
I have solved my problem resuming an older savegame. If someone is interested in this bug I can provide the incriminated savegame.
Can you please upload a saved game?
I'm a ScummVM developer and can probably fix it.

I wouldn't be surprised in case it's an actual game bug. The GOG Let's Play on release day found 2 in Colonel's Bequest and both were actual script bugs, that also happened when using the original interpreter.
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m_kiewitz: Can you please upload a saved game?
I'm a ScummVM developer and can probably fix it.

I wouldn't be surprised in case it's an actual game bug. The GOG Let's Play on release day found 2 in Colonel's Bequest and both were actual script bugs, that also happened when using the original interpreter.
Sure! Here it is:
https://ufile.io/b62991
Thanks Cecco for the saved game.

It seems that it's a script bug, and it should happen in the original interpreter as well. A script is still active for entering that room from the south. That confuses the game internally.

Anyone, who gets this issue can use the ScummVM debugger to fix it:
- Press Ctrl-Shift and D
- ScummVM debugger window should be shown
- enter command "send rm350 script 0:0"
- exit debugger by pressing ESC

You should then be able to exit this room.

ATTENTION: this is only for people, who get this issue in the room with the party guests and the large golden Egyptian statue (see video). It won't work for any other room. You can check the current room to make sure by entering the command "room" inside the debugger. It should say that the room number is 350. If that's the case, the above fix should work.

I'm going to fix it via on-the-fly script patch, but this could take a bit. I have only just figured out why you can't exit the room anymore. Will post again, when I have fixed it.

Cecco: You must have entered this room from the south (so through the main door of the museum). Did you do anything special?
Post edited March 18, 2017 by m_kiewitz
I can't remember anymore what I had done before this happened. Thank you for looking into it. Entering the command in the debugger worked! I hope it this can help other unfortunate players. You ScummVM guys should be more acknowledged here on GOG.
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Cecco: I can't remember anymore what I had done before this happened.
Steve was definitely not with you at that point? Just to make sure, because the script code may also spawn Steve when entering the room from the south. It's really weird, I tried all sorts of things, but I can't reproduce it yet. Still at least 3 players have encountered this issue by now, so it's surely not because of some special user actions.

That video is also from 2010, I asked the channel owner, if he ran the game using ScummVM or Dos-Box. Back then we had support for SCI, but the support was very new. At least that could make sure that it's definitely some sort of game bug.
Thank you for looking into it.
You're welcome.
You ScummVM guys should be more acknowledged here on GOG.
Thanks.
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m_kiewitz: Steve was definitely not with you at that point? Just to make sure, because the script code may also spawn Steve when entering the room from the south. It's really weird, I tried all sorts of things, but I can't reproduce it yet. Still at least 3 players have encountered this issue by now, so it's surely not because of some special user actions.

That video is also from 2010, I asked the channel owner, if he ran the game using ScummVM or Dos-Box. Back then we had support for SCI, but the support was very new. At least that could make sure that it's definitely some sort of game bug. You're welcome. Thanks.
Laura and that Steve Dorian guy had already had their romance time. I think that Steve did not reappear to speak with Yvette, because when that happened in my second gameplay after I had reloaded an older savegame, I was surprised about it. I can't remember more specifically, sorry!
Wow, this took quite a while.

Now we know what triggers this bug.
It's simply pressing a mouse button, while Laura is automatically walking into this room from the south.
Mouse / Player interaction is not fully disabled and when you click anywhere, you stop the scripted walking, which then causes the game to go crazy internally and keep the script for walking in active. When you try to walk out, the walking-out script can't be set, so you can't exit the room anymore.

And I just reproduced it while using the original interpreter, so it's a script bug of the actual game.

Will figure out a way to fix it and then return once again. It's pretty safe to say that the follow-up ScummVM version will fix this issue automatically (official version right now is 1.9.0.2).
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m_kiewitz: Wow, this took quite a while.

Now we know what triggers this bug.
It's simply pressing a mouse button, while Laura is automatically walking into this room from the south.
.
Funny. No wonders it happened to me then, I'm a crazy clicker. Also, I had speed on max, just for the record.
Last message from me.
I just added a script patch to ScummVM, that fixes this issue automatically and on-the-fly.
Any new release of ScummVM *after* 1.9.0.2 should incorporate it.
One could also download a daily build, but those are always work in progress, so may be broken in some other way.

The script patch should fix this bug for both the floppy + the CD version of the game.

Attention: in case the bug got already triggered, this script patch won't help anymore. In such a case the debugger command (mentioned above) needs to get executed.