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Savvage: I been getting this too,

got one on the mission Convey after building a mobile outpost didn't like that all.
got a lot of them on a mission in the west fighting series 9's the surfing mission?

a link or a bug update for these issues would be quite welcome
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Rookie82: And another one. Same missions, same "mission failure" But unfortanatly it is not linked with an outpost in my case.
I just comes after some time. Its just frustrating.
At the moment helping myself with saving all the time and loading the latest possible (but sometimes the latest was a crashed savegame so I had to go back even more.

Shit happens, but my Problem now is I don't trust the older gog.com games anymore. I have so many nice older games on the wishlist. But I am not willing to burn money.
Sorry Gog.com, your idea was great, but I will only buy new Indie-Games in the future.
More expensive, but less frustration.
If I may : try the first KKND. I think it is a better game, and it worked like a charm on my win7 x64 laptop, which is saying something. I have several games as old or older than KKND2 that also run without a hitch. KKND2 is the only one that really gave me some problems.
Chalk me up to also having this problem. Had the issue on the Series 9 Divide and Conquer mission. After the mission failed screen shows up, the game locks up too, had to hit ctrl alt delete to exit the game. I think this is the first title I ever got from GoG that I have a pang of regret over. Anyone play KKND2 back in the Win95/98 days? Did the bug happen then too?

In the meantime, I'm going to be very careful about buying sequels.
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IwubCheeze: Chalk me up to also having this problem. Had the issue on the Series 9 Divide and Conquer mission. After the mission failed screen shows up, the game locks up too, had to hit ctrl alt delete to exit the game. I think this is the first title I ever got from GoG that I have a pang of regret over. Anyone play KKND2 back in the Win95/98 days? Did the bug happen then too?

In the meantime, I'm going to be very careful about buying sequels.
KKND 2 is the exception to the rule in my library (72 games), with regards to stability (ok to be fair never winter nights 2 is also very unstable - in multiplayer specifically) so to me its not a cause for alarm for me as far as sequels on the site is concerned.

I experienced the premature failure problem on three levels, and each time I could get past it by:
(1) save the game right before the 'mission failed' screen
(2) restart the game
(3) load the save
The one time it didn't work I added three more steps:
(4) save again (before the 'mission failed')
(5) restart
(6) load the last save.
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IwubCheeze: Chalk me up to also having this problem. Had the issue on the Series 9 Divide and Conquer mission. After the mission failed screen shows up, the game locks up too, had to hit ctrl alt delete to exit the game. I think this is the first title I ever got from GoG that I have a pang of regret over. Anyone play KKND2 back in the Win95/98 days? Did the bug happen then too?

In the meantime, I'm going to be very careful about buying sequels.
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Matewis: KKND 2 is the exception to the rule in my library (72 games), with regards to stability (ok to be fair never winter nights 2 is also very unstable - in multiplayer specifically) so to me its not a cause for alarm for me as far as sequels on the site is concerned.

I experienced the premature failure problem on three levels, and each time I could get past it by:
(1) save the game right before the 'mission failed' screen
(2) restart the game
(3) load the save
The one time it didn't work I added three more steps:
(4) save again (before the 'mission failed')
(5) restart
(6) load the last save.
I did take your advice and was able to get to the last mission on the series 9 campaign (survivors go home) but playing the later missions was a chore with the bad pathfinding AI and how long it took to make any progress. The last mission (survivors go home) doesn't seem to be possible though and the "mission failure" bug cancelling out any progress I made just made it all the more frustrating. In the end, I've given up on the game now and deleted it. I seriously hope anyone who enjoyed the first KKND game avoid the second one like the plague.
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IwubCheeze: I did take your advice and was able to get to the last mission on the series 9 campaign (survivors go home) but playing the later missions was a chore with the bad pathfinding AI and how long it took to make any progress. The last mission (survivors go home) doesn't seem to be possible though and the "mission failure" bug cancelling out any progress I made just made it all the more frustrating. In the end, I've given up on the game now and deleted it. I seriously hope anyone who enjoyed the first KKND game avoid the second one like the plague.
Yeah, I think that the first KKND is by far the superior one of the two. The only complaint I have about it is that it becomes quite easy once you unlock snipers or Dirty Harry's :P
Nevertheless I'm glad you at least managed to progress somewhat further into the game :)

The only rts sequel on gog that I was really disappointed in was Empire Earth 2 ...
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IwubCheeze: I did take your advice and was able to get to the last mission on the series 9 campaign (survivors go home) but playing the later missions was a chore with the bad pathfinding AI and how long it took to make any progress. The last mission (survivors go home) doesn't seem to be possible though and the "mission failure" bug cancelling out any progress I made just made it all the more frustrating. In the end, I've given up on the game now and deleted it. I seriously hope anyone who enjoyed the first KKND game avoid the second one like the plague.
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Matewis: Yeah, I think that the first KKND is by far the superior one of the two. The only complaint I have about it is that it becomes quite easy once you unlock snipers or Dirty Harry's :P
Nevertheless I'm glad you at least managed to progress somewhat further into the game :)

The only rts sequel on gog that I was really disappointed in was Empire Earth 2 ...
Well, yeah, I agree, with snipers and dirty harrys, the game did et easier but you did had to look after them. They pack a bunch but they are squishy, one slip into the beetle / barrage crafts range and back to the barracks or reload screen for you. Still, in order to use snipers effectively, you had to be able to manouver which wasn't always viable depending of the map. KKND2 however, it simply isn't possible as everything is cramped.

Have a look at the attached screenie, and no, I was not farming kills. The par time for the mission was 50 mins but I seriously doubt that's possible as I took under 3 hours but was constantly under attack from the two armies to the north and the south. On that map you have a cramped base and you have no breathing room whatsoever until you take out one of the two bases. I won this mission by whittling away the units standing on the south west beach to drop in 6 transports. I dropped in 4 cauterisers and 2 repair units and quickly got them into a strong defensive position but gaining ground was painfully slow because the AI was just sending wave after wave of units at me, if my units moved, they died. The AI was building units just as fast as I was taking them out too. I also had to constantly babysit my units because as soon as one of them moved forward, I lost all tactical advantage and had to reload (which happened many MANY times). While I was trying to take out the southern base, I was still getting attacked from the north but it was easy enough to deal with as I had a bunch of systeks standing behind my static defense line. The trick was as long as they didn't attack while I was trying to babysit my units in the south, I would be fine. But the southern base took so long because of the swarm of enemy units doing nothing, some of which were anti-air making airstrikes an iffy proposition, any structures destroyed were just rebult further in the base until there was no more building room. Because the bases were also cramped for the enemy too, I was still able to win by slowly squeezing them out of building room. That was outright impossible to do on the last mission as the enemy has a whole huge map to play with.

It's got to be a bug that that the enemy can crank out units the way they did. I defeated the final mission vs evolved a little too easily, especially compared to taking out the survivors. The last mission vs the survivors was just impossible. I probably had 3 hours of playtime on the final mission (also taking out wave after wave of units from 3 fronts!!!!) but instead of winning, I was only able to push to the southeast base but not push in and take it out. I also completely took out the base in the far north eastern corner before the game corrupted my save causing me to give up. There's got to be something wrong here and I'm wondering if anyone else had the same problem.
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IwubCheeze: snip
Wow that is intense man! I only finished the survivors campaign and didn't bother too much with the other two campaigns, and from listening to your description, I don't think that I will either :P

It's a pity there aren't any other such Mad Max esque (I got that vibe from the first KKND for some reason) rts games out there (that I know of). I think that the theme has a lot of potential in a rts, since it is so unexplored.
For "Survivors Go Home", strategically placed airlifts of Grim Reapers will do the trick. Use one to take out as many AA towers as possible along the mid-map ridge, then move to the northeast corner to destroy the tankers (the majority of the AI's income is there). Then just isolate and destroy the remaining bases. There are only two main routes in on the ground, so sealing them off against attack shouldn't be a problem.
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H2IWclassic: For "Survivors Go Home", strategically placed airlifts of Grim Reapers will do the trick. Use one to take out as many AA towers as possible along the mid-map ridge, then move to the northeast corner to destroy the tankers (the majority of the AI's income is there). Then just isolate and destroy the remaining bases. There are only two main routes in on the ground, so sealing them off against attack shouldn't be a problem.
The problem with airlifting though is it's either a hit or miss strategy. The enemy will start swarming the units that unloaded from the transports and some will start dying before the transports have cleared the area and if they don't get into a defensive position fast enough, the drop will be a wash. It's a tactic that can require serious save scumming and it was how I even made it that far into the game.

It's all well and good to say take out their anti air turrets but how do you do that when you can't get units to them? The problem I was having where units were simply swarming in each of their bases making both drops and airstrikes impossible and trying to push through chokepoints was even more counter productive. Any turrets destroyed will simply be rebuilt closer to the base. Hell, there was so many units on the map that the AI was clogging their own chokepoints.

IIRC, the enemy had 3 oil derricks (that I spotted at least) but also a ton of power generator buildings (more than 4 of each). Some were located in the north east corner but I didn't check if they were getting rebuilt elsewhere. The AI also had waaay more than 4 of each static defense turrets but they still kept rebuilding them after I destryoed them.

I would like to see how your game went because in mine, it was nigh impossible to do anything
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IwubCheeze: The problem with airlifting though is it's either a hit or miss strategy. The enemy will start swarming the units that unloaded from the transports and some will start dying before the transports have cleared the area and if they don't get into a defensive position fast enough, the drop will be a wash. It's a tactic that can require serious save scumming and it was how I even made it that far into the game.
I usually send a repair constructible as well. As long as your transport is only being hit by one turret, it can survive to make the drop. Grim Reapers outrange the AA and the T1/T2 towers easily, and the Laser Destroyers are only covering the land route marked by dirt tracks. Those are best dealt with using fighters once the AA is cleared, otherwise just bypass them.

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IwubCheeze: It's all well and good to say take out their anti air turrets but how do you do that when you can't get units to them? The problem I was having where units were simply swarming in each of their bases making both drops and airstrikes impossible and trying to push through chokepoints was even more counter productive. Any turrets destroyed will simply be rebuilt closer to the base. Hell, there was so many units on the map that the AI was clogging their own chokepoints.
Then you waited far too long. A few Grim Reapers will tear through a line of low tech units easily enough, but if the AI had the time to upgrade to Juggernauts, you're in trouble. Another possibility is to drop kamikazes next to clustered buildings.

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IwubCheeze: IIRC, the enemy had 3 oil derricks (that I spotted at least) but also a ton of power generator buildings (more than 4 of each). Some were located in the north east corner but I didn't check if they were getting rebuilt elsewhere.
Most of the AI's oil, which is the more valuable resource, is in the northeast corner of the map. That's why I suggested going there as soon as a hole is punched in the line of AA turrets along the centre.

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IwubCheeze: I would like to see how your game went because in mine, it was nigh impossible to do anything
Not sure if I still have the save, but after the first few attacks I expanded outwards and used a small number of pod cannons\systechs to guard the extra rigs. Use the bugzapper wall sections as decoys to draw fire. As I said, there are basically 2 chokepoints to cover, and the AI doesn't upgrade right away. You can have multiple factories spamming Grim Reapers if you take all of the oil in the southwest portion of the map (plus the secondary resource generators).
For what it is worth I have tried sending this rather curmudgeon complaint to GOG support regards these "Cant Build Unit" and "Mission Failed" bugs. Maybe, just maybe, it might make someone do something.....

This game constantly suffers from two major bugs. The first is the "Can't Build Anymore Units/Buildings" bug. This happens usually 10 or minutes into a game, and is NOT due to unit limits - the game has a "unit limit" indicator next to the "oil resource" indicator at the top of the screen. "Can't Build Unit" appears even when that is showing you are only 10% toward the unit limit. It is also NOT due to insufficient oil to build the unit. It is a bug and can only be avoided by closing the game down to windows and restarting. At least that bug HAS a "solution".....

The "Mission Failed" bug does NOT.
After you have gotten 4 or 5 missions into the campaigns, this message starts appearing at random, usually after 30 minutes or more gameplay. Quiting and reloading does NOTHING..... the same "Mission Failed" will appear again in approximately to same place EVERY SINGLE TIME! NO EXCEPTIONS!!!!! NO WORKAROUNDS!!!!!

In short the game simply DOES NOT WORK properly, and IMO you shouldn't even be selling this game!!!!!

READ YOUR OWN FORUM!!!!!
http://www.gog.com/forum/krush_kill_n_destroy_series/kknd2_unexpected_mission_failures/page1

It is NOT just a "one off" on my PC, it is not my OS, it is not my settings, it is not a corrupt download or install, you will NOT need the DxDiag report you have mandated us all to send when sending support issues!!!!!
It IS THE GAME ITSELF. It is faulty. Either get it fixed or get it removed from sale and refund everyone who has bought it!!!!!
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JMayer70: For what it is worth I have tried sending this rather curmudgeon complaint to GOG support regards these "Cant Build Unit" and "Mission Failed" bugs. Maybe, just maybe, it might make someone do something.....

This game constantly suffers from two major bugs. The first is the "Can't Build Anymore Units/Buildings" bug. This happens usually 10 or minutes into a game, and is NOT due to unit limits - the game has a "unit limit" indicator next to the "oil resource" indicator at the top of the screen. "Can't Build Unit" appears even when that is showing you are only 10% toward the unit limit. It is also NOT due to insufficient oil to build the unit. It is a bug and can only be avoided by closing the game down to windows and restarting. At least that bug HAS a "solution".....

The "Mission Failed" bug does NOT.
After you have gotten 4 or 5 missions into the campaigns, this message starts appearing at random, usually after 30 minutes or more gameplay. Quiting and reloading does NOTHING..... the same "Mission Failed" will appear again in approximately to same place EVERY SINGLE TIME! NO EXCEPTIONS!!!!! NO WORKAROUNDS!!!!!

In short the game simply DOES NOT WORK properly, and IMO you shouldn't even be selling this game!!!!!

READ YOUR OWN FORUM!!!!!
http://www.gog.com/forum/krush_kill_n_destroy_series/kknd2_unexpected_mission_failures/page1

It is NOT just a "one off" on my PC, it is not my OS, it is not my settings, it is not a corrupt download or install, you will NOT need the DxDiag report you have mandated us all to send when sending support issues!!!!!
It IS THE GAME ITSELF. It is faulty. Either get it fixed or get it removed from sale and refund everyone who has bought it!!!!!
I have the same problem as you. Game is very buggy. Sometimes you need to restart a level few times to complete mission (and waste time)!
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mat_swat: I have the same problem as you. Game is very buggy. Sometimes you need to restart a level few times to complete mission (and waste time)!
You don't actually need to restart the whole level, you just need to save the game right before the "mission failure" message pops up and after the game crashes, load the save again and you'll get though it. Still, considering there are other aspects of the game which are just as if not more aggravating, this is a moot point.

The unexpected "mission failure" messages, can't build new units bug, corrupted saves bug make this game all but unplayable. Even without the bugs, this game has atrocious pathfinding AI and poor unit control problems which wouldn't be so bad if the maps weren't so cramped. I had way too many Mexican standoffs at chokepoints and shuffling units around in KKND2 that finishing each mission was a drawn out and tedious affair. In the end, there's just no point in playing this game unless you are a masochist.

If you just bought the game in the last 30 days, I strongly suggest you get a refund, otherwise, you'll be stuck with this turd game forever like me (I seriously hope you're not in the same boat as me). Really pisses me off when reviewers give this game a 5 star reviews based on their experience when they played the game back in the day when the review should be for the version GoG is selling. The GoG version of KKND2 should not even be sold here in its current state, nevermind getting 5 star reviews.
Post edited November 02, 2014 by IwubCheeze
Listen to IWubCheeze folks.

His words regards KKND2 are true.

PS/ That complaint worked, I got a refund. The only other thing I would like to see is GOG.com admitting the game is not of sellable quality and either make it one of the totally free games, get it fixed if they can (which is very unlikely as they'd need to track the original developers or get the source code), or just remove it from the site altogether!
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JMayer70: Listen to IWubCheeze folks.

His words regards KKND2 are true.

PS/ That complaint worked, I got a refund. The only other thing I would like to see is GOG.com admitting the game is not of sellable quality and either make it one of the totally free games, get it fixed if they can (which is very unlikely as they'd need to track the original developers or get the source code), or just remove it from the site altogether!
Maybe game has a problem because GOG mess something? Maybe CD version does not have such problems? Can anyone verify this?
Post edited November 05, 2014 by mat_swat