IwubCheeze: I did take your advice and was able to get to the last mission on the series 9 campaign (survivors go home) but playing the later missions was a chore with the bad pathfinding AI and how long it took to make any progress. The last mission (survivors go home) doesn't seem to be possible though and the "mission failure" bug cancelling out any progress I made just made it all the more frustrating. In the end, I've given up on the game now and deleted it. I seriously hope anyone who enjoyed the first KKND game avoid the second one like the plague.
Matewis: Yeah, I think that the first KKND is by far the superior one of the two. The only complaint I have about it is that it becomes quite easy once you unlock snipers or Dirty Harry's :P
Nevertheless I'm glad you at least managed to progress somewhat further into the game :)
The only rts sequel on gog that I was
really disappointed in was Empire Earth 2 ...
Well, yeah, I agree, with snipers and dirty harrys, the game did et easier but you did had to look after them. They pack a bunch but they are squishy, one slip into the beetle / barrage crafts range and back to the barracks or reload screen for you. Still, in order to use snipers effectively, you had to be able to manouver which wasn't always viable depending of the map. KKND2 however, it simply isn't possible as everything is cramped.
Have a look at the attached screenie, and no, I was not farming kills. The par time for the mission was 50 mins but I seriously doubt that's possible as I took under 3 hours but was constantly under attack from the two armies to the north and the south. On that map you have a cramped base and you have no breathing room whatsoever until you take out one of the two bases. I won this mission by whittling away the units standing on the south west beach to drop in 6 transports. I dropped in 4 cauterisers and 2 repair units and quickly got them into a strong defensive position but gaining ground was painfully slow because the AI was just sending wave after wave of units at me, if my units moved, they died. The AI was building units just as fast as I was taking them out too. I also had to constantly babysit my units because as soon as one of them moved forward, I lost all tactical advantage and had to reload (which happened many MANY times). While I was trying to take out the southern base, I was still getting attacked from the north but it was easy enough to deal with as I had a bunch of systeks standing behind my static defense line. The trick was as long as they didn't attack while I was trying to babysit my units in the south, I would be fine. But the southern base took so long because of the swarm of enemy units doing nothing, some of which were anti-air making airstrikes an iffy proposition, any structures destroyed were just rebult further in the base until there was no more building room. Because the bases were also cramped for the enemy too, I was still able to win by slowly squeezing them out of building room. That was outright impossible to do on the last mission as the enemy has a whole huge map to play with.
It's got to be a bug that that the enemy can crank out units the way they did. I defeated the final mission vs evolved a little too easily, especially compared to taking out the survivors. The last mission vs the survivors was just impossible. I probably had 3 hours of playtime on the final mission (also taking out wave after wave of units from 3 fronts!!!!) but instead of winning, I was only able to push to the southeast base but not push in and take it out. I also completely took out the base in the far north eastern corner before the game corrupted my save causing me to give up. There's got to be something wrong here and I'm wondering if anyone else had the same problem.