F4LL0UT: Doesn't do so for me.
And as for the game - it's some amazing stuff IMHO. It's from times when RTS games were still made for fun. Don't expect that perfectly designed masterpiece where every unit has a special function in a highly complex system. It's just two crazy factions kicking each other's butts C&C style. Sometimes it's frustrating but usually it's just fun.
klaymen: And the game makes fun of itself, just for the lulz. The briefings are killing me. :)
I never played it when it was originally released, and I love it, so it's definitely not just a nostalgia thing, that said, the games does have some issues. The path-finding is pretty poor, units won't take any action to let another friendly unit past (like they did in C&C 2 years prior), sometimes the units choose to take unnecessarily long paths even when the shorter path is not obstructed, it becomes pretty evident in missions 2 and 3 of the survivor campaign, where the base has two entries, one below a natural arch to the south and a long canyon to the east, and many of my units decide to take the longer canyon path instead of the other even when I order them to go just to the other side of the arch to the south. There are a few polish issues as well, but they don't affect the gameplay like the path-finding does. The starting build order is kinda odd too, but you learn it fast. Unlike most other RTSes where you either start the resource gathering instantly or with a simple sequence (C&C's "deploy base, build power station, and build refinery", or TA's "just start building resource collectors"), I find the "build base, build power collector, build vehicle factory, build oil derrick at factory, deploy oil derrick, tell the truck you got with the power collector to gather resources at the oil derrick" having a few too many steps. The music and FMV sequences are wonderful, and once you get the hang of that initial odd build order, I find it hard to not fall into the "just one more mission" thing.