Posted August 26, 2023
Now that Daggerfall Unity is pretty much done, I am considering giving Betrayal at Krondor a similar treatment.
That is, port it to the Unity game engine while requiring the original game files, to make it:
- have modern controls and QoL
- cross platform
- fully localizable
- easily moddable
However, I've estimated that it's going to take me 8 year to complete (using only hobby time, on my own).
And I'm not willing to invest that if I'm going to be shot down by Activision/Blizzard's legal team. Or if there's no community interest in such a port.
I have plenty of gamedev and reversing experience to pull off the technical side, but I'm not sure about the community and legal sides.
So I'd like to ask you, the community, @strelchun-dev and @nealiios for advice on if I should do this.
That is, port it to the Unity game engine while requiring the original game files, to make it:
- have modern controls and QoL
- cross platform
- fully localizable
- easily moddable
However, I've estimated that it's going to take me 8 year to complete (using only hobby time, on my own).
And I'm not willing to invest that if I'm going to be shot down by Activision/Blizzard's legal team. Or if there's no community interest in such a port.
I have plenty of gamedev and reversing experience to pull off the technical side, but I'm not sure about the community and legal sides.
So I'd like to ask you, the community, @strelchun-dev and @nealiios for advice on if I should do this.