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This game is very very cool, I like everything about. I'm not confused by where to go or what to do, the lack of obvious direction makes it even better. It's an adventure game so your not always shown a path or direction, i had no problem with that.

The narrator was very classic adventure game, no problem with that, i dont know why some people did. Sometimes his voice is distorted though.

Sometimes the game would stop prompting me to look at or pick up items, sometimes i would notice that and restart the game, sometimes i would return to a place later and find important items it didn't prompt me to examine before.

Love the survival aspects, I think some cool additions would be the need to sleep, with a real day and night cycle in game, with risks of falling asleep in the snow or falling asleep in the car. Maybe hunger or thirst could be a good one too, every usable at the moment is just to relieve stress. It Would be cool if fires went out and you had to keep feeding them logs. It's like i'm Aching to play the game for survival fun not just story line.

I can tell there is going to be building and crafting which will be very cool (i liked the bridge fixing part).

Maybe make the car and the generators run out of gas sometimes too.

Really excited to explore more!
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ollielife1: This game is very very cool, I like everything about. I'm not confused by where to go or what to do, the lack of obvious direction makes it even better. It's an adventure game so your not always shown a path or direction, i had no problem with that.

The narrator was very classic adventure game, no problem with that, i dont know why some people did. Sometimes his voice is distorted though.

Sometimes the game would stop prompting me to look at or pick up items, sometimes i would notice that and restart the game, sometimes i would return to a place later and find important items it didn't prompt me to examine before.

Love the survival aspects, I think some cool additions would be the need to sleep, with a real day and night cycle in game, with risks of falling asleep in the snow or falling asleep in the car. Maybe hunger or thirst could be a good one too, every usable at the moment is just to relieve stress. It Would be cool if fires went out and you had to keep feeding them logs. It's like i'm Aching to play the game for survival fun not just story line.

I can tell there is going to be building and crafting which will be very cool (i liked the bridge fixing part).

Maybe make the car and the generators run out of gas sometimes too.

Really excited to explore more!
I'm glad you enjoy :D
When you say "prompting", do you mean that the interaction icons don't appear or the description/image don't appear?
As for the survival and crafting stuff, you have some great suggestions, but our game is story-focused. If there are too many survival and/or elements, the game would lose its identity because players would focus too much on survival and not enough on the story. It may work for some games, but we found a perfect balance with ours. I'm not saying it's impossible; we may add some elements at some point, but if we do, we will do everything in our power not to screw it up.
For the car and the generator, their tanks are full (after filling up the tank of the pickup). The tank of the generator is huge, so it would take a while for it to run out of gas. For the car, you would have to travel a lot to run out of gas too. The map is pretty big, but with a full tank, you can go a long way. It's a really good idea though, but in our case, we don't feel it would be necessary because very few people would travel that much.
Anyway, thanks a lot for playing Kona and let me know about the "prompting" issue!
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ollielife1: This game is very very cool, I like everything about. I'm not confused by where to go or what to do, the lack of obvious direction makes it even better. It's an adventure game so your not always shown a path or direction, i had no problem with that.

The narrator was very classic adventure game, no problem with that, i dont know why some people did. Sometimes his voice is distorted though.

Sometimes the game would stop prompting me to look at or pick up items, sometimes i would notice that and restart the game, sometimes i would return to a place later and find important items it didn't prompt me to examine before.

Love the survival aspects, I think some cool additions would be the need to sleep, with a real day and night cycle in game, with risks of falling asleep in the snow or falling asleep in the car. Maybe hunger or thirst could be a good one too, every usable at the moment is just to relieve stress. It Would be cool if fires went out and you had to keep feeding them logs. It's like i'm Aching to play the game for survival fun not just story line.

I can tell there is going to be building and crafting which will be very cool (i liked the bridge fixing part).

Maybe make the car and the generators run out of gas sometimes too.

Really excited to explore more!
avatar
jffiset: I'm glad you enjoy :D
When you say "prompting", do you mean that the interaction icons don't appear or the description/image don't appear?
As for the survival and crafting stuff, you have some great suggestions, but our game is story-focused. If there are too many survival and/or elements, the game would lose its identity because players would focus too much on survival and not enough on the story. It may work for some games, but we found a perfect balance with ours. I'm not saying it's impossible; we may add some elements at some point, but if we do, we will do everything in our power not to screw it up.
For the car and the generator, their tanks are full (after filling up the tank of the pickup). The tank of the generator is huge, so it would take a while for it to run out of gas. For the car, you would have to travel a lot to run out of gas too. The map is pretty big, but with a full tank, you can go a long way. It's a really good idea though, but in our case, we don't feel it would be necessary because very few people would travel that much.
Anyway, thanks a lot for playing Kona and let me know about the "prompting" issue!
for example, I saw the drawing of the monster, i couldnt pick it up or examine it, i went back after quitting and i could pick it up and it saved to my journal. So, sometimes an item doesnt register.
I understand you, great story so far !!
avatar
jffiset: I'm glad you enjoy :D
When you say "prompting", do you mean that the interaction icons don't appear or the description/image don't appear?
As for the survival and crafting stuff, you have some great suggestions, but our game is story-focused. If there are too many survival and/or elements, the game would lose its identity because players would focus too much on survival and not enough on the story. It may work for some games, but we found a perfect balance with ours. I'm not saying it's impossible; we may add some elements at some point, but if we do, we will do everything in our power not to screw it up.
For the car and the generator, their tanks are full (after filling up the tank of the pickup). The tank of the generator is huge, so it would take a while for it to run out of gas. For the car, you would have to travel a lot to run out of gas too. The map is pretty big, but with a full tank, you can go a long way. It's a really good idea though, but in our case, we don't feel it would be necessary because very few people would travel that much.
Anyway, thanks a lot for playing Kona and let me know about the "prompting" issue!
avatar
ollielife1: for example, I saw the drawing of the monster, i couldnt pick it up or examine it, i went back after quitting and i could pick it up and it saved to my journal. So, sometimes an item doesnt register.
I understand you, great story so far !!
Thanks! And for the issue you encountered, something similar happened to me yesterday, it seems to be random. We'll look into it ;)