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The KQ1 that's available through GoG.com is actually the original release of the game. This game had several known issues with scoring and riddle solving. A short while after the original release, Sierra released an updated VGA version that had a scripted intro, escorting you through the castle to the King to give you the quest. It had fixed the point value of items, and most of the bugs.

Please, GoG.com, PLEASE ask the publisher for this UPDATED VGA version with the proper point scoring, and at least add that one to the bundle.
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You're asking for the SCI version vs the AGI version. It didn't use VGA graphics. Still only used EGA 16 colors. You can go to the community wish list and request this game be added

http://www.gog.com/wishlist/games
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envisaged0ne: You're asking for the SCI version vs the AGI version. It didn't use VGA graphics. Still only used EGA 16 colors. You can go to the community wish list and request this game be added

http://www.gog.com/wishlist/games
I own the actual updated version (on the old disks I can't install on this computer), and it was programmed with VGA compatibility. You can double check this with the official Sierra Approved "The King's Quest Companion Third Edition" hintbook, ISBN 0-07-881815 which goes into detail about compatibility and the later version was VGA compatible. I had a VGA video card in my old computer, so besides my printed material here, my own hardware states it had to be VGA compatible.

I will ask in that forum though.
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Yes, it's VGA compatible, but only uses 16 colors. The original AGI version also shows it's ega, cga, mcga and VGA compatible. But it also only used 16 colors. VGA compatible just means it will work with a VGA card, but the game only uses the standard EGA 16 colors. If you had a EGA card, the game would still play just fine and would look exactly the same. The 1st Sierra game to truly support VGA's 256 colors was KQ5. All this is common knowledge to most Sierra fans. I also owned every PC & PCJR King's Quest game that's been released, including the compilations

http://www.mobygames.com/game/dos/kings-quest/cover-art/gameCoverId,11115/

Also, read the 2nd paragraph from this site...where they did a fan made true VGA remake of KQ1...

http://www.agdinteractive.com/games/kq1/about/about.html
Post edited September 23, 2014 by envisaged0ne
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envisaged0ne: Yes, it's VGA compatible, but only uses 16 colors. The original AGI version also shows it's ega, cga, mcga and VGA compatible. But it also only used 16 colors. VGA compatible just means it will work with a VGA card, but the game only uses the standard EGA 16 colors. If you had a EGA card, the game would still play just fine and would look exactly the same. The 1st Sierra game to truly support VGA's 256 colors was KQ5. All this is common knowledge to most Sierra fans. I also owned every PC & PCJR King's Quest game that's been released, including the compilations

http://www.mobygames.com/game/dos/kings-quest/cover-art/gameCoverId,11115/

Also, read the 2nd paragraph from this site...where they did a fan made true VGA remake of KQ1...

http://www.agdinteractive.com/games/kq1/about/about.html
You can claim it's not VGA all you want, but the official marketing for the game was SCi/VGA I've checked numerous sources on this, including my official copy and the official strategy guide.

Yeah, the "true remake of KQ1" is an SVGA title, NOT VGA.

The SCI you keep referencing is a video game engine. It ran on VGA card adapters.

I honestly don't think you understand the difference between an engine and a video card. SCI engine required VGA cards in order to run on the computer.

http://sciprogramming.com/scitools.php


edit: oh and you can download it for free, here, it's just a pain to optimize on my machine: http://www.squakenet.com/download/king-s-quest-1-vga-remake/4115/
Post edited September 23, 2014 by dalbozofgurth
Has anyone emailed GOG to see why it's not available? Maybe it's an issue with Activision not giving GOG permission to do so?
*sigh* Nevermind. You truly have no idea what you're taking about. As the link I posted to you stated. It used EGA 16 colors. NOT VGA. You don't understand the difference between VGA compatible and it actually needing to use a VGA card. Even all the older AGI games stated VGA compatible. Are you stating they needed to use VGA graphic cards too? Please explain your logic to me. AGI and SCI are just different programming engines. One was more advanced than the other, allowing higher res graphics. SCI(0) used dithering to limit the colors to just 16 (EGA). If you want more information about it, go ask the devs at scummvm. Or tell them that KQ1 SCI used VGA graphics and see how they respond. I'm 41 & I am a very advanced computer user. You're just posting that you read that it's vga compatible, but have no true idea of what that means. Did you just choose to ignore the 2nd paragraph from the other link I sent you that states they used EGA 16 colors on the SCI remake? Or do you just think that they're wrong too?? Please answer the questions in a way that shows me that you really understand what vga compatibility is. And explain how it had to use a vga card, and would not have worked with a EGA card. Or that it would have looked any different on a vga card vs a ega card. Screenshots, etc showing that you understand and can argue the difference...

Btw, have a look at this site...

http://en.wikipedia.org/wiki/List_of_Sierra's_Creative_Interpreter_games

KQ1 Remake was SCI0 which, as the site states, "SCI0 games were mostly made for the 16 color EGA graphics adapter".

SCI1, which was KQ5 and later, was optimized to work with VGA cards. Is this site wrong too?

Oh, and just one last thing to note. You stated the current VGA remake was SVGA, not VGA. Please learn the proper difference between those before you make such a post. I'll get you started...

http://www.l-com.com/what-is-the-difference-between-vga-svga-and-uxga-and-does-l-com-sell-cables-for-each

The latest fan made VGA remake supports VGA & SVGA resolutions
Post edited September 23, 2014 by envisaged0ne
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No, actually I do know exactly what I am talking about, you're the one who seems to think that SCI means it doesn't use VGA cards.

You're quoting sites without understanding the difference between a game engine and a graphics card. Please stop.
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flashpulse: Has anyone emailed GOG to see why it's not available? Maybe it's an issue with Activision not giving GOG permission to do so?
Well, the issue is a lot of people consider the SCI/VGA edition to be abandoned ware, even Activision has failed in enforcing copyright on its distribution.
Post edited September 24, 2014 by dalbozofgurth
I'm quoting sites not understanding the difference between a game engine and a graphics card? Ok, seriously, you are just acting stubborn and ignorant now. I explained in my previous post what the SCI interpreter is. It has nothing to do with the graphics at all. Well, short of the fact that I explained sci0 was programmed to use ega graphics. The sites ALL have shown SCI0 was programmed to use EGA 16 colors, which is what KQ1 was programmed in. You're just choosing to ignore all the proof I've given you. Grow up and just admit that I'm correct. I'll give you credit, you made me laugh. No one I've ever known that was given so much proof to back up what I've told you has ever still insisted I was wrong. And you can't even back it up with your own proof or explain how a sci0 game has to use a vga card. I know you don't have the knowledge to back anything you say up. But hey, go with whatever you read and interpret it your own way. I guess ignorance is bliss. I'd suggest telling the devs at scummvm that the kq1 remake uses vga graphics. They'd get a kick out of you too

I know you won't answer this, but hey, maybe someday this will give you something to think about. What is dithering and how does it relate to the sci0 interpreter? Can you tell me why the sci0 games use dithering if they required a VGA card?
Post edited September 24, 2014 by envisaged0ne
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envisaged0ne: I'm quoting sites not understanding the difference between a game engine and a graphics card? Ok, seriously, you are just acting stubborn and ignorant now. I explained in my previous post what the SCI interpreter is. It has nothing to do with the graphics at all. Well, short of the fact that I explained sci0 was programmed to use ega graphics. The sites ALL have shown SCI0 was programmed to use EGA 16 colors, which is what KQ1 was programmed in. You're just choosing to ignore all the proof I've given you. Grow up and just admit that I'm correct. I'll give you credit, you made me laugh. No one I've ever known that was given so much proof to back up what I've told you has ever still insisted I was wrong. And you can't even back it up with your own proof or explain how a sci0 game has to use a vga card. I know you don't have the knowledge to back anything you say up. But hey, go with whatever you read and interpret it your own way. I guess ignorance is bliss. I'd suggest telling the devs at scummvm that the kq1 remake uses vga graphics. They'd get a kick out of you too

I know you won't answer this, but hey, maybe someday this will give you something to think about. What is dithering and how does it relate to the sci0 interpreter? Can you tell me why the sci0 games use dithering if they required a VGA card?
You quote the sites but you are ignorant in what the sites are saying. SCI was Sierra's game engine. It was created to be in line with the new video card capabilities. Just because the games were not featuring FULL VGA capabilities, does NOT mean that the SCI engine wasn't created for the new cards (VGA, etc...).

You are sitting there claiming it was just compatible but wasn't a VGA remake because it didn't feature all of the VGA colors.

This is an ignorant statement for you to make. I know it's ignorant because you are ignoring all of the promotional material and the actual site descriptions you reference which explicitly state that the SCI engine was created explicitly for the new videocards - specifically the VGA cards. Only ONE of the sites you quoted, which was NOT an official site, said JUST EGA. But if you actually read the marketing material from the OFFICIAL Sierra Released information, the SCI card was for all of the newer cards, and specifically featured VGA support along with EGA.

You also then cited a site claiming it was a real VGA remake done by fans and that site you cited was featuring SVGA graphics not VGA graphics.

You do not know what you are talking about, and you are not reading the sites you keep linking. Please, just go away and stop posting.

edit: Oh, and another thing that really should make you feel like you know nothing about Game Engines and Video Cards - most games in the very early 90s were built around the EGA baseline. They were designed that way because almost all EGA colors were 100% translatable to VGA cards. VGA baselines, on the other hand, were not all compatible with EGA cards. So most games which people called VGA editions were built with EGA just to make sure that people with EGA cards could still enjoy them.

Sierra itself called the SCI version the SCI/VGA version, despite using EGA colors for this reason. Your almost obsessive compulsive insistence that because not all of the millions of colors were used it's wrong to dub it a VGA remake is just depressingly sad.
Post edited September 25, 2014 by dalbozofgurth
Thank you!!! You just proved my point by this...

"edit: Oh, and another thing that really should make you feel like you know nothing about Game Engines and Video Cards - most games in the very early 90s were built around the EGA baseline. They were designed that way because almost all EGA colors were 100% translatable to VGA cards. VGA baselines, on the other hand, were not all compatible with EGA cards. So most games which people called VGA editions were built with EGA just to make sure that people with EGA cards could still enjoy them"

You previously argued that you HAD to have a VGA card to run the KQ1 remake. I stated it used EGA 16 colors, and you kept insisting I was wrong. Now you just acknowledged that the game was built with EGA so that people with EGA cards could use them. YES! YOU ARE 100% CORRECT! It is VGA COMPATIBLE meaning it will run on a VGA card. But it will only use the 16 colors used by EGA. I'm glad we could finally agree on something. Good job at proving my..err your point. However you want to look at it works for me.

I would like to ask you about this comment " It was created to be in line with the new video card capabilities". Could you please explain what VGA capabilities it used? How the VGA card had any benefit or difference from someone who just had an EGA card?

Either way, now we can agree that it only uses 16 colors, esp since the best graphic option you can choose when you run the installer is EGA/VGA w/RGB Monitor 16 COLORS :)

Oh, and just for grins, here is another site showing sci0 only used 16 colors. Since the site indicates the sci0 games were rendered in 320x200x16 colors, EGA cards would fully support the graphical requirements and a VGA card would not have offered any additional benefits. I would hope you'd consider the sierrahelp as an official site. But 'eh, I feel satisfied I've shown enough proof. This comes from people that actually have edited the sci interpreter and help people program with sci.

http://sierrahelp.com/SCI/SCIStudio3Help/SCI-Versions.html
Post edited September 25, 2014 by envisaged0ne
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dalbozofgurth: No, actually I do know exactly what I am talking about, you're the one who seems to think that SCI means it doesn't use VGA cards.

You're quoting sites without understanding the difference between a game engine and a graphics card. Please stop.
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flashpulse: Has anyone emailed GOG to see why it's not available? Maybe it's an issue with Activision not giving GOG permission to do so?
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dalbozofgurth: Well, the issue is a lot of people consider the SCI/VGA edition to be abandoned ware, even Activision has failed in enforcing copyright on its distribution.
I Tweeted Activision Support to see if they could add this. Will let you know what their answer is on this when they respond. ;)
I received a response from Activision about adding the KQ1 remake and they said that they don't have any information on or about doing that. Kind of annoying.
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flashpulse: I received a response from Activision about adding the KQ1 remake and they said that they don't have any information on or about doing that. Kind of annoying.
That's part of the problem here. That's why a lot of people think it's abandonware. Activision doesn't know about half of the updated files from sierra (Leisure Suit Larry, for example, is missing the sierra patch that fixed the point bug), or about some of the versions released by Sierra.

I also put that other guy on ignore. The official release of the SCI/VGA version said SCI/VGA on the box.

Let me see if I can email activision support and talk to someone there as well. If enough of us do it, maybe they'll figure it out.
Post edited September 26, 2014 by dalbozofgurth
Okie, well let me see if if you read this. Either way, this is my last post (unless you reply or make a comment about me in some way). Can you show a scanned copy of your box that says SCI/VGA? for the 1990 KQ1 Remake? The only scanned copies I see of the official box, doesn't say that anywhere

http://www.mobygames.com/game/dos/roberta-williams-kings-quest-i-quest-for-the-crown

Btw, the site I've just linked to describes the SCI remake as " It uses Sierra's 16-color SCI game interpreter, making it visually similar to the series' fourth installment, with more detailed EGA full-screen graphics and optional mouse support"

And here is a scanned copy of the official United States front & back cover for the remake. You'll notice on the bottom left corner, it very clearly says "MS-Dos 3.5" EGA". This is a scan of the original 1990 box that was released. Or do you think it's wrong too? ;)

http://www.mobygames.com/game/dos/roberta-williams-kings-quest-i-quest-for-the-crown/cover-art/gameCoverId,162308/

http://www.mobygames.com/game/dos/roberta-williams-kings-quest-i-quest-for-the-crown/cover-art/gameCoverId,162309/

Btw, just some friendly advice. You're not going to get anywhere by contacting Activistion and asking them to release the game through GOG.COM. You should request the game through GOG's website, within the link I previously provided. If they get enough votes for it, then they will contact the responsible parties and make it available for purchase
Post edited September 26, 2014 by envisaged0ne