jrickel96: Could be contractual. I doubt GOG gets everything they want. They have to get Activision's permission to distribute and then pay a certain amount from each copy sold. Could be that adding the remake significantly increases how much gets paid out.
All the talk about the PCjr version of Kq1 brings back memories. That was the family's first computer. 128K, 360K floppy. We also got the parallel port add on so we could print. The cartridges on the front (had a few games and needed the BASIC cartridge to run it). 16 colors and pretty good sound for the day. The PC speaker on our second machine, a 286 (12MHZ!), sounded so horrible compared to the sweet sound of the PCjr. Remember the wireless keyboard too. Used to play KQ1 (and 2 and 3) on it, leaning back with the keyboard in my lap due to it's infrared abilities.
Can't say I miss being that age, but I do miss the simplicity of the time in computing.
flashpulse: Those were the days. You're taking me back to the Tandy days. Being young had its advantages, like playing 16 color games all day. Those were the days when game developers had to get creative to make their game stand out among the others. Nowadays its really nice graphics and throwing some dumb bird around (Angry Birds if someone didn't catch that). Now that I'm older and have programming experience, I'm working on my own "retro-style" game.
Back to Activision, it would be nice to see more of the older games released. It's pretty much nothing but profit for them. So I hope something gets worked out.
Gaming has gone downhill for the most part. I was very sad when adventure games began to disappear. The fewer turn based strategy games also have been a downer. I think adventure games suffered because people didn't want to have to think as much about solving puzzles. We first saw them shift into first person with Myst and the like, but then fade away altogether.
But those old games left their mark on me. I still "hunt and peck" even though I know how to touch type. I'm so much faster just looking at the screen and typing with two fingers because of the early Sierra AGI games. I had to learn to type fast or perish in many cases because the parser wasn't going to pause the game for me. Over a decade ago when I had to take a typing test for a temp agency I drew a crowd in the office as they saw me typing with two fingers and scoring much better than some of their best touch typists. I gave Sierra a lot of credit for that. My typing teacher in high school challenged my assertion that I could type faster and more accurately with two fingers - and I ended up correct on that one. Later Sierra players may not have had the same experience, but KQ1, 2, 3, SQ1&2 all required some fast typing at times.
I'd love to see some higher end graphics games that bring back the adventure genre similar to how those legendary Sierra games were. It would be a more niche market, but online distribution can cut down on so many costs including the massive production overhead that Sierra faced. I also think that the point and click interfaces could work well on tablets (phones might be too small) with an interface bar. I'm not the programming type though; far more interested in design elements & story than coding. Nowadays you could launch on Windows 8 in the Modern environment, Android tablets, and iPad - so a massive market is out there with built in Stores.