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OlausPetrus: I don't have GOG version of King's Quest 7 + 8 (I have both on CD), but I believe that GOG version uses DOS version of KQ7 (with DOSBox) instead of the Windows version (which doesn't work in 64bit systems).

Mask of Eternity has always been bit problematic.., but at least GOG lists it as Windows 7 compatible on their store page.
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Baggins: Mask of Eternity has always been problematic. Fixed that for you... It had its problems on the systems it was released for. It worked slightly better on systems that came out after it. But the problems that happen on modern systems are pretty much the same problems that happened on the systems it was released on.
I think that the game did run better with XP than with 7 and 8.1, but you're right that the game has always been problematic. Besides the old problems, you also have some new problems. I think that your hardware affect a lot to it's stability as some systems have very little problems, but with other hardware it crashes constantly and is almost unplayable. Last time I played the game I had to turn off glide wrapper couple of times, because for some reason there were few scenes where the game crashed if I had glide wrapper turned on.
Post edited July 30, 2015 by OlausPetrus
Well for me the problems have always been in the exact same places every system I've played it on. Being 98, XP, or Win 7. The game would crash itself in Dimension fo Death in particular large open areas,and if in First Person Mode.

Likewise, it seemed first person mode actually worked better for the Underground Gnome realm. Then there are those places that 'hang' if you don't turn down the graphics. Like the axe, etc. Someone might have found a way to patch these though. But even with fan patch I've still hit many of the same problems people complained about back on the old Sierra websites, and magazines.
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Baggins: Well, I'd argue that the first chapter of KQ9 is a fairly meaty experience. There are up to 52 items (maybe more) to get, and up to up to 48 or so you can get in a single play through (now at least 4-6 of that total items could be counted as minor, as they only influence the story a little, but don't get used in important puzzles, but still get a 'puzzle ding' for doing it/collecting them). I wouldn't quite call them collectables though as you will still use them or lose them in the course of the game's story. There is one exception that does become a collectable, and one item you won't see if you take a certain paths.

If only counting the item puzzles alone, the game is roughly the same size as KQ1-5, which all had about 30-40 item puzzles each. KQ1 only has about 22-23 puzzles in a complete playthrough (optimum solutions, depending on version), and Wizard and the Princess about 22 puzzles.

This isn't getting into other puzzle types tile/jumping/board-game like puzzles (a type of puzzle introduced in KQ6, at least 3 versions, one being in the middle of a chase scene), the quick-time events (weakest type of puzzle), some action oriented puzzles, and conversation puzzle types, and action 'choice' puzzles (to do something or not to do something, or choose between three choices)..

Minor spoilers to follow...

Once you figure in replayability there are at least three paths to take, and these do offer some interesting plot twists at points, .it becomes a pretty chunky first chapter. Now, as for a story, its not the most 'epic' in scope. It's no 'Graham saves the world' kind of thing. It's more or less Graham's trial to become the 'best knight', so he can become 'king'. That is basically the role of the tournament, and why most of the characters have entered it as well (that whoever is chosen as the knight In that tournament will likely become the next king). Because Graham becomes the winning knight, it apparently does improve things in Daventry for a time. But ya with replayability it almost reaches the scope of KQ6.

But 'scope and depth' are relative. I'd say its scope and depth exceeds that of say KQ1 and 2, and possibly 3 (which had fairly bright and whimsical atmosphere considering the topics it covered), but no where near the depth of KQ4 or KQ5 story wise.

But ya, its a rather large game, for a first chapter. It's nothing like the chapters of KQ7, as it mostly stands alone as a story.

then I will happily chow down on my nasty sweaty hat.
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Baggins: Lambonius might have to eat his hat on this one... At least for the first chapter. No telling how long or short later chapters will be.
If each chapter is a match for Chapter 1 the $40 for the full collection will be money well spent. I've played it through three times, trying to stick to one of the three paths offered each time. Different paths can give you some different story twists with three different endings to the chapter. Each replay offered me something different.

My first time through, it took me about five and half hours. Each subsequent playthrough took me about three hours, but there were enough differences to warrant playing the game again. I'd agree that the replay ability is on par with KQVI.

May be some spoilers below for you.

The visuals are quite nice. The dialogue is often funny. I missed a few things the first time that I fixed on subsequent plays (like shutting a gate to keep out some wolves or ridding a romantic venue of some bees). There are some nice touches, including tapestries depicting scenes from the classic KQ games. It is clear that the people over at The Odd Gentleman have great reverence for the original series.

I'd agree that the story is hardly epic, though it is sweet on several occasions and heartfelt, especially in relation to Achaka and the dragon in the Well.

It is clearly King's Quest reimagined for our modern gaming. I played it on my Xbox One and it was wonderful there. Much better than the TellTale games because there are more options and the chapter had a lot more depth.

Considering the ending, I do wonder what will happen next. Will the stories all feature Graham or might we see Valanice (we already heard her), Rosella, and Alexander?

Four more chapters and an epilogue to go. If each chapter is about the same size, we're going to get plenty of King's Quest as the months progress.
I haven't bought the game yet, because I've got my hands full with other adventure games that I bought recently. I have a question about the game though. How difficult are the puzzles? Original King's Quest series had some really tough puzzles, like the infamous Rumpelstiltskin puzzle of the King's Quest 1. Are the puzzles in the game easy (like in many modern adventure games, where puzzles are something like use the only available item to the hotspot), are there challenges which require Sierra logic or does the difficulty fall somewhere between the two extremes?
Post edited August 03, 2015 by OlausPetrus
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OlausPetrus: I haven't bought the game yet, because I've got my hands full with other adventure games that I bought recently. I have a question about the game though. How difficult are the puzzles? Original King's Quest series had some really tough puzzles, like the infamous Rumpelstiltskin puzzle of the King's Quest 1. Are the puzzles in the game easy (like in many modern adventure games, where puzzles are something like use the only available item to the hotspot), are there challenges which require Sierra logic or does the difficulty fall somewhere between the two extremes?
Well, it actually HAS puzzles, which puts it in a class above any recent Telltale game, but the puzzles are dead easy, for the most part. Your mileage may vary, of course, but I would say that if you are used to classic adventure games, there's nothing here that you will find particularly challenging. It's a game that is clearly designed so that any player can finish it within one or two sittings--very casual in its difficulty. Nothing remotely close to classic Sierra's most infamous puzzles.
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OlausPetrus: I haven't bought the game yet, because I've got my hands full with other adventure games that I bought recently. I have a question about the game though. How difficult are the puzzles? Original King's Quest series had some really tough puzzles, like the infamous Rumpelstiltskin puzzle of the King's Quest 1. Are the puzzles in the game easy (like in many modern adventure games, where puzzles are something like use the only available item to the hotspot), are there challenges which require Sierra logic or does the difficulty fall somewhere between the two extremes?
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Lambonius: Well, it actually HAS puzzles, which puts it in a class above any recent Telltale game, but the puzzles are dead easy, for the most part. Your mileage may vary, of course, but I would say that if you are used to classic adventure games, there's nothing here that you will find particularly challenging. It's a game that is clearly designed so that any player can finish it within one or two sittings--very casual in its difficulty. Nothing remotely close to classic Sierra's most infamous puzzles.
As I feared. I like narrative of many modern adventure games, but I really miss puzzles which would stop me for more than minute or two. I'm always pleasantly surprised when a modern adventure game has difficult puzzles. I remember time when (old) Sierra and LucasArts still made adventure games and I could spend an entire evening trying to solve a single puzzle. Those were the good times and I miss puzzles like that.
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Lambonius: Well, it actually HAS puzzles, which puts it in a class above any recent Telltale game, but the puzzles are dead easy, for the most part. Your mileage may vary, of course, but I would say that if you are used to classic adventure games, there's nothing here that you will find particularly challenging. It's a game that is clearly designed so that any player can finish it within one or two sittings--very casual in its difficulty. Nothing remotely close to classic Sierra's most infamous puzzles.
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OlausPetrus: As I feared. I like narrative of many modern adventure games, but I really miss puzzles which would stop me for more than minute or two. I'm always pleasantly surprised when a modern adventure game has difficult puzzles. I remember time when (old) Sierra and LucasArts still made adventure games and I could spend an entire evening trying to solve a single puzzle. Those were the good times and I miss puzzles like that.
You should check out Fez on steam, if you haven't played it yet.