Posted February 06, 2013
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DCT
AEW
Registered: Mar 2011
From United States
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Baggins
New User
Registered: May 2009
From United States
Posted February 06, 2013
So will you patch it into the installation at some point?
![Aroenai](https://images.gog.com/587bf85b2c59291f6f61e47a7aebd4309f0961398f24da72a86bee14d7c7bd9c_forum_avatar.jpg)
Aroenai
New User
Registered: Sep 2010
From United States
Posted February 20, 2013
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Better yet they could use the Mask.exe from the v1.0.0.3 CD-ROM that doesn't even have that code, I took it a step further and removed the unloading/reloading between worlds in my disc installer. http://www.mediafire.com/file/gl4g87e9xmwe2l2/setup_mask.zip
![avatar](/upload/avatars/2008/11/c8ee421c87342c1a3219bc4f6f99c692bc161423_t.jpg)
http://www.gog.com/support/kings_quest_4_5_6/kings_quest_6_stuttering_intro
Post edited February 22, 2013 by arablizzard2413
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Baggins
New User
Registered: May 2009
From United States
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Aroenai
New User
Registered: Sep 2010
From United States
Posted February 21, 2013
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On a related note, have you found a way to get to the assets in the game files that hold the loadscreen graphics? You can't just do 'printscreen' on modern windows systems as it causes an 'overlay' problem, and all you get is a black field for a screenshot. I've been trying to get those images for a while to add to the King's Quest Omnipedia.
As I mentioned before on your other thread, there is no program that I know of that can open the .pbm files.