Fantasysci5: I know it's opinion-based, and each are great in their own way, but I just wanted to know your preference of either :
the Black Knight; with its morale to other undead, high resistance and built up damage;
or the Paladin, with its extra turn for another character, high resistance, and stronger attacks against demons and undead.
I'm on the fence right now which troop I want, with my dragons and vampires. :/
Paladins are monstrous. Just insane. An AoE resurrection is beastly; their virtual invulnerability due to a defense rating that spins out of control as they get hit is icing on a cake made of swords and death. Plus, the extra damage they cause to undead and demons is very handy since much of the late game you're fighting demons. With appropriate artifacts and such, I've had them go toe-to-toe with equal-sized stacks of Executioners and have no net losses without spells or rage/dragon abilities on my part (dragon for Armored Princess).
That said, one of the easiest cheese tactics to facestomp the entire game and all the "hard bosses" is reliant on stacking Black Knights. And, obviously, if you're playing an undead army (not a bad choice for a mage - terrible choice for a Paladin) they're just the bee's knees, don't ya know.
Me, I love to get Paladins, Inquisitors, Royal Griffons, Demonologists, and Archmages (replace with High Mages if I'm playing Crossworlds, or perhaps Hunters if I need raw damage over versatility for a particular fight), when I play a Paladin. Death Knights, Necromancers, Vampire Lords, Succubi, and Executioners when I'm playing as a mage.
I haven't played as a warrior. ;_:
No 5th level units for me. I frankly don't find them worthwhile, though I've been *tempted* by Archdemons - if I could only find enough of them to make a good stack.
Fantasysci5: Thanks for your opinion. :)
I never really understood the healing/ressurection ability. For the dragons that have a lot of hit points, it's nice to be able to heal so they don't loose any unit in the troop, since you can only have a small amount. However with the smaller units, healing doesn't help, because it won't bring back the dead units. Does that make sense? I like the ghosts because they can gain lives that they didn't have before, where vampires can regenerate health, but only to the amount of troops they had in the first place.
I find that the Paladin's extra turn ability will only work with one of my troops, because thorns won't respond to it, and the dragons are immune to mind spells. Which is nice when the enemy boss tries to use a spell that picks them all up, yet they can't be healed either. I hope I'm making sense. :P
Now I understand your problem. You've got a mixed army. Here's the scoop: paladins are unstoppable juggernauts IF you're using an army of mostly or all humans. Black Knights are death dealers without peer IF you're using an army of mostly or all undead, or can mitigate the morale hit they cause. You need to build your army as a whole unit, if you want to maximize the benefits that any given unit stack brings.