babelcorporation: In Kingpin's case, sure. If you want to argue the FPS games that were around at the time, then Kingpin is up against Unreal, AVP, Requiem Avenging Angel, etc. I'm just saying, many more games at the time were more immersive and atmospheric, Kingpin did a decent job though.
OK, I surrender. All the qualities I've seen in Kingpin do exist only in my imagination. I've been wandering for 13 years in the darkness of ignorance and self-deception. But today, Truth is revealed to me..
No, I'm kidding :)
Honestly, I'm not interested in knowing which game is to be better...Is there an universal reference that defines indisputably what is good and what is bad? Personal feeling of each player is the key point.
babelcorporation: Oh right, didn't know that. But it's just a few tracks I read. That's not really much of a game OST, if you're saying it's not important, then I disagree; a soundtrack really carries a game, just the sound of the occasional wind or fire effect isn't really convincing. It's not like developers are in the dark about it, they hauled out Trent Reznor to score Quake FFS. Without a good score, it makes a game more forgettable.
Music. For me, it's depends on the game style. On sci-fi or fantasy games, like Gothic, Morrowind...music adds a lot. But on realistic games like KP or warfare, I prefer without, or just a little in special moments.
babelcorporation: Yeah, but Kingpin doesn't even
try. Lighting is flat and boring, characters are dull and textures are grimey and uninspiring. It's a damn ugly game to play. Don't get me wrong, I usually love setups like this, especially stuff like Chasm: the Rift, Tenka life force, etc... I'm forgiving with that. The architecture is well designed, and usually I appreciate games which focus on industry and machinery... but in Kingpin it's just so grainy and two dimensional, and the lighting is so off. And you can't take much seriously because the animation is so sped up.
Discrepancy at 100%. I especially enjoyed the level design, the textures, the lighting, the dynamic lights on the characters, the modeling, the texturing and the animation of the characters.
But, I don't want to convince you. You say : flat, boring, dull, grimey, uninspiring, ugly, grainy, 2 dimensional...OK. For you. Not for me.
babelcorporation: The weapons are very nicely designed though.
At least, on this point, we agree.
babelcorporation: Yeah, it tried to squeeze way too much in imo, I felt majorly claustrophobic playing it
Not a problem for me. It's a bit like in theatre. The mappers have to deal with limited space. But I don't like when the camera field of vision is to narrow, like in First to Fight.
babelcorporation: Wolfenstein springs to mind straight away, so I disagree...
Wolfenstein 3D . Ach! Tut mir leid Herr Professor. I didn't say KP was the FIRST one. And I didn't want to play the expert...
babelcorporation: As far as originality goes, mmm I don't think there's anything that makes it stand out apart from getting to use a tommygun.
Maybe you've missed something in this game... ;)