Same issues here with:
- bakery not being built
- space stays barren but is blocked (can neither build anything else on those tiles nor is remove/demolish usable)
- save/autosave errors (game cannot be saved anymore)
ErrorLog shows always the same error message:
Problem during save
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at Player+PlayerSaveData.<Pack>m__0 (System.Int32 x, System.Int32 z, Cell cell) [0x00018] in D:\castle\Assets\Player.cs:3231
at World.ForEachTile (System.Int32 sx, System.Int32 sz, System.Int32 ex, System.Int32 ez, World+EvaluateCell Func) [0x00055] in D:\castle\Assets\World.cs:4578
at Player+PlayerSaveData.Pack (Player p) [0x00115] in D:\castle\Assets\Player.cs:3229
at LoadSaveContainer.Pack (System.Object obj) [0x00036] in D:\castle\Assets\LoadSave.cs:465
at LoadSave.Save (System.String pathOverride, UnityEngine.Events.UnityAction onCompleteCallback) [0x00074] in D:\castle\Assets\LoadSave.cs:155
My game is not installed under
D:\castle\, so maybe that's why it gets the error?
I also haven't found any "Assets"-folder, neither in my installation folder nor in the save game folder.¯\_(ツ)_/¯