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the manual said after the first year, i can play it like a "normal game". what does that mean? is it a "long" game with "normal" difficulty. and anyone actually beaten the "tutorial" game?

so far i got disbanded twice trying to beat the tutorial game, always get devastated by a drought, and fail the heroquests to end the drought. now at my 3rd attempt to beat the "tutorial" , and it's not going well. trying to recover from a well-spread drought, but somehow my neighbours recover from it in a flash and keep raiding me. never could get my reputation high enough to even start a tribe.
Post edited June 08, 2015 by dick1982
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dick1982: the manual said after the first year, i can play it like a "normal game". what does that mean? is it a "long" game with "normal" difficulty. and anyone actually beaten the "tutorial" game?
Why would you play the tutorial game? It's not any easier and it's boring not to have your own tribe. I say start your own and pick what options you like.
Post edited June 09, 2015 by Gydion
hmm... no one tried to beat it? well okay, i'll TRY to at least start a tribe with it and see if it's the short game.

i already started an easy short game btw. called the clan "Cowfacemoe" because cows are serious business. worshipping Erhanald(sp?) the wife of ermm... whatshisname the Thor-clone, ancestors had thralls, friendly with dragonnewts, start with a peace ring. got my leader killed doing the cow-mother's heroquest. annoying. think i'll reload and try to get the healing god's heroquest instead, then do it repeatedly to make my leader's stats heroic.

or should i focus more on exploration? that's suppose to be the easiest way to find treasures, and it prevents negative events relating to undead and chaos?
I think the tutorial is an "easy short" game. Kinda remember I "beat" it, but it was 13 years ago, so I can't be sure. But yeah, restarting with a clan of your own creation is more fun once you understand the game.


Sending an exploration party each year can be quite useful : Magical artefacts, trading opportunities, killing bandits... A good job for a young noble. It's dangerous, though, so beware. Some places are deathtraps that will eat your warriors and spit out their bones, especially if you venture into your ancestral enemy's lands. Don't send your warlord unless you have a specific goal in mind. Young people need the experience, anyway ;)

Note that you're not obligated to explore far. You can explore multiple times the same place, to know it better (and have different encounters). And don't forget to explore your tula. It's shorter, safer (although not 100% safe), and more importantly you could find some precious ressources (or some dangerous secret) on your own lands.


Heroquesting can be really good, but it's dangerous. Especially some of them where the quester gets mauled repeatedly (as you saw it for the cow mother quest). I'd say don't try to heroquest more than once every 2 years : doing it more often will annoy the gods and lower your chances of success.


Enjoy the game :)
I just read in the manual that you really should explore at least once per year, or bandits and monsters (oh my) will rise up and smack you around.

pg 55:

[i]What You Haven’t Found Will Hurt You
Behind the scenes, explorers help suppress bandits, Chaos monsters, and
other nasty denizens of Dragon Pass. If you go several years without exploring,
you increase the risk that your clan will fall prey to Chaos or other foes.

Sending an exploration party into unknown territory at least once a year will
maximize your clan’s chances of survival. Once the map is mostly known to
you, sending one exploration party per year into familiar territory (outside
your tula) will continue to keep bandits and inhumans at bay.[/i]
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dick1982: the manual said after the first year, i can play it like a "normal game". what does that mean? is it a "long" game with "normal" difficulty. and anyone actually beaten the "tutorial" game?
The Tutorial scripts the first year (to a degree), but we probably should have phrased things differently, since it has you do suboptimal things like raiding in a farming season (we wanted to make a big deal about that). So playing a complete game as a continuation of the Tutorial is actually a slight handicap.
oh, thanks for answering. failed to beat the tutorial a 3rd time. neighbouring tribes stole all my cows eventually. having 7 times more children than farmers also screwed up my economy.
Post edited June 14, 2015 by dick1982
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dick1982: oh, thanks for answering. failed to beat the tutorial a 3rd time. neighbouring tribes stole all my cows eventually. having 7 times more children than farmers also screwed up my economy.
Holy crap. How did you manage that farmer:child ratio? In either of the two saves I have right now (one new game, one about 10 years in), I've got around a 1:1 farmer:child ratio.
i had a lot of trouble with sickness and starvation after the flood, and for some reason the children never die from those things.
call me a darklord, but i wish the sequel of this game allows us to sacrifice babies.
---

edit: well, that's interesting. i seem to be able to auto-raid prax when i explore that area. the rewards are low though.
same thing for the stinking forest but higher rewards in goods. however my team almost always gets totally eradicated by trollkins.
Post edited June 16, 2015 by dick1982
ho hum, not sure if i should create a new topic but i beat the short game weeks ago(with lots of save-scumming) . and never quite got back into along game until now.

this part of the manual was misleading :"Winning the Long Game requires the Making of the Storm Tribe quest and
seven subsequent successful heroquests."

each of the 7 heroquests has to be for a different god, and not just 7X of the same heroquest or mix 'n' match. i spent (in-game) years waiting for the horse princess to show up because i missed an elmal/sun god(whatever his name was) quest.
Post edited July 28, 2015 by dick1982
I think we clarified that in 2.0, but I’m pretty sure your advisors track this for you in the Magic screen, and give you the count you need.
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ddunham: I think we clarified that in 2.0, but I’m pretty sure your advisors track this for you in the Magic screen, and give you the count you need.
my advisors counted "9" by the time i finished elma's heroquest....
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dick1982: my advisors counted "9" by the time i finished elma's heroquest....
Dang. Well, I’m pretty certain the count is correct in 2.0 and later. Sorry.

The saga ought to read
Einarth Milk-Eyes came to us with a prophecy that seemed to mean we must reenact our main deity’s heroquest, and six others.
hohum. i win. got disbanded once because constantly failing to start a new town pisses off my own tribe for some reason.

also is he really hung like a horse?
===

EDIT:

[url=http://kingofdragonpass.wikia.com/wiki/Einarth_Milk-Eyes:_Epilogue]http://kingofdragonpass.wikia.com/wiki/Einarth_Milk-Eyes:_Epilogue[/url]

the short version has a similar bug? i completed 3 different heroquest with elma as my main deity, and i still got the bad ending. wth.
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Post edited August 10, 2015 by dick1982