Posted November 28, 2024
Killing Time Resurrected v.1.1 (November 27, 2024)
New Features
• Added ability to switch between low- and hi-res weapons and actors independently
• Added bindable crouch toggle input action
• Added ability to burn enemies to cinders with fire attacks
• Dead players will now respawn if the “fire” button is pressed
• Added “Duncan Chase” mode - set the player’s name to “DUNCAN” at the beginning of a new game to activate
• Improved appearance of title screen for non-English localizations
• Separate settings are now available for linear filtering of sprites, world textures, and weapons
• Health spheres now appear with an improved perspective and fade out when close to despawning
• Improved localization
• Increased frame rate of intro and ending videos to 24 FPS
• Improved alpha channels of numerous ghost videos
• Improved appearance of 3D skybox
• More enemies now utilize 8-rotation death sprites
• High-resolution chef now uses its original death sound effect
Fixed Issues
• Fixed issue where swinging doors could become stuck or the player could become stuck inside them
• Fixed rare issue where the sky texture could appear incorrect or non-sky surfaces could render as sky
• Fixed occasional issue of music not resuming after loading a saved game or stopping when ending a game and returning to the title screen or viewing the credits
• Fixed some teleports causing player view or enemy positions to interpolate improperly
• Fixed doors sometimes not rendering when dynamic lighting was disabled
• Fixed issue where state of levels could carry across loading of saved games
• Fixed issue where Duncan could spawn at the beginning of a new game
• Optimized line-of-sight checking algorithm
• Enhanced memory management for image resources
• Fixed incorrect offsets for right side automap inventory background
• Video subtitle spelling and grammar fixes
• OG Ending video in Vault now plays back correctly
• Duck quack animation speed more closely matches original version
• Duncan is even more resistant to teleporting outside the valid area of levels
• Outline around flamethrower sprites removed
• A graphics caching hitch could occur when the “Set Head” enemy fired its projectile
• Ankh and melee related achievements no longer count destroying Molotov cocktails for their unlock requirements
• Fixed warped and see-through wall textures with mipmapping enabled
• Fixed frame timing issue which could cause stuttering when vsync was enabled
• Improved input accumulation handling for sub-60 FPS scenarios (low-spec hardware only)
• Fixed lingering mouse cursor when using quicksave and quickload features
• Fixed mouse speed calculation issue
• Improved behavior of mouse sensitivity slider in menu
• Editing: Sky textures specified in mapinfo.json are now fully respected
• hud_scale console variable behavior corrected
• Added ability to switch between low- and hi-res weapons and actors independently
• Added bindable crouch toggle input action
• Added ability to burn enemies to cinders with fire attacks
• Dead players will now respawn if the “fire” button is pressed
• Added “Duncan Chase” mode - set the player’s name to “DUNCAN” at the beginning of a new game to activate
• Improved appearance of title screen for non-English localizations
• Separate settings are now available for linear filtering of sprites, world textures, and weapons
• Health spheres now appear with an improved perspective and fade out when close to despawning
• Improved localization
• Increased frame rate of intro and ending videos to 24 FPS
• Improved alpha channels of numerous ghost videos
• Improved appearance of 3D skybox
• More enemies now utilize 8-rotation death sprites
• High-resolution chef now uses its original death sound effect
Fixed Issues
• Fixed issue where swinging doors could become stuck or the player could become stuck inside them
• Fixed rare issue where the sky texture could appear incorrect or non-sky surfaces could render as sky
• Fixed occasional issue of music not resuming after loading a saved game or stopping when ending a game and returning to the title screen or viewing the credits
• Fixed some teleports causing player view or enemy positions to interpolate improperly
• Fixed doors sometimes not rendering when dynamic lighting was disabled
• Fixed issue where state of levels could carry across loading of saved games
• Fixed issue where Duncan could spawn at the beginning of a new game
• Optimized line-of-sight checking algorithm
• Enhanced memory management for image resources
• Fixed incorrect offsets for right side automap inventory background
• Video subtitle spelling and grammar fixes
• OG Ending video in Vault now plays back correctly
• Duck quack animation speed more closely matches original version
• Duncan is even more resistant to teleporting outside the valid area of levels
• Outline around flamethrower sprites removed
• A graphics caching hitch could occur when the “Set Head” enemy fired its projectile
• Ankh and melee related achievements no longer count destroying Molotov cocktails for their unlock requirements
• Fixed warped and see-through wall textures with mipmapping enabled
• Fixed frame timing issue which could cause stuttering when vsync was enabled
• Improved input accumulation handling for sub-60 FPS scenarios (low-spec hardware only)
• Fixed lingering mouse cursor when using quicksave and quickload features
• Fixed mouse speed calculation issue
• Improved behavior of mouse sensitivity slider in menu
• Editing: Sky textures specified in mapinfo.json are now fully respected
• hud_scale console variable behavior corrected