Posted August 23, 2015
- Altitude is not your distance from the ground (at all).
- Atomic reactors are really not practical for low orbit node-based maneuvers. By the time you finished the burn you're supposed to make at that spot, you've circled around the planet three times.
- Gravity differences means different weight deformations on your rover/lander depending on the planet. You'll never know how high above the ground this or that part will be, and tests on Kerbin will only mislead you on that.
- If you lost the launch window for a given interplanetary travel, just wait for the next one. Do not insist on finding another trajectory.
- Time acceleration does not process landings.
- There is not enough room for a kerbonaut to pass between a material bay and the inner wall of a service bay. Don't get stuck there.
- Weightless items (structural pieces, struts, etc) get increasingly unpredictable when piled up. They make good kraken bait, though.
- The mouse wheel can be used to zoom on the map and to change a node's throttle. You won't always know which in advance. Make sure to click outside the node before zooming, in doubt.
- Do not accept solar orbit rescue contracts. At least not without having checked the direction of the target's orbit.
- The space bar does not increase the throttle.
- Water is more deadly than hard rock. Better crash on dry land.
- When you accelerate time in-game, it accelerates time irl aswell.
- Atomic reactors are really not practical for low orbit node-based maneuvers. By the time you finished the burn you're supposed to make at that spot, you've circled around the planet three times.
- Gravity differences means different weight deformations on your rover/lander depending on the planet. You'll never know how high above the ground this or that part will be, and tests on Kerbin will only mislead you on that.
- If you lost the launch window for a given interplanetary travel, just wait for the next one. Do not insist on finding another trajectory.
- Time acceleration does not process landings.
- There is not enough room for a kerbonaut to pass between a material bay and the inner wall of a service bay. Don't get stuck there.
- Weightless items (structural pieces, struts, etc) get increasingly unpredictable when piled up. They make good kraken bait, though.
- The mouse wheel can be used to zoom on the map and to change a node's throttle. You won't always know which in advance. Make sure to click outside the node before zooming, in doubt.
- Do not accept solar orbit rescue contracts. At least not without having checked the direction of the target's orbit.
- The space bar does not increase the throttle.
- Water is more deadly than hard rock. Better crash on dry land.
- When you accelerate time in-game, it accelerates time irl aswell.
Post edited August 23, 2015 by Telika