Posted August 24, 2019
I haven't gotten very far into the game, just the first 5 levels.
My biggest question is, why are we evoking DOOM3? I love DOOM3, and Jupiter Hell's engine does fabulous things with shadows, but I just can't stop the feeling that situational darkness can add cheap challenges to the world in a game where every decision you make is important. Unless the devs are planning on using the darkness, it seems counter productive. But in Jupiter Hell, we aren't in first person so the shadows aren't as scary -- it just seems wasted as it stands right now.
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Speaking of which, any chance we could play in first person mode? This might be a bad idea, but I would love to have that as an option so I can take full advantage of the lighting effects.
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I take this back. I don't know what I was thinking, that would look terrible. Maybe add some enemies that are invisible unless they are in range of the flashlight.
Love the handling. Very quick, very responsive.
I do not like the camera -- when I am moving south I feel like I don't have enough screen space.
Cover system is easy and intuitive.
Keybindings are strange, but we are still in development so I am not going to rail on that.
Kudos. Take my money and keep working on the project.
My biggest question is, why are we evoking DOOM3? I love DOOM3, and Jupiter Hell's engine does fabulous things with shadows, but I just can't stop the feeling that situational darkness can add cheap challenges to the world in a game where every decision you make is important. Unless the devs are planning on using the darkness, it seems counter productive. But in Jupiter Hell, we aren't in first person so the shadows aren't as scary -- it just seems wasted as it stands right now.
***
Speaking of which, any chance we could play in first person mode? This might be a bad idea, but I would love to have that as an option so I can take full advantage of the lighting effects.
***
I take this back. I don't know what I was thinking, that would look terrible. Maybe add some enemies that are invisible unless they are in range of the flashlight.
Love the handling. Very quick, very responsive.
I do not like the camera -- when I am moving south I feel like I don't have enough screen space.
Cover system is easy and intuitive.
Keybindings are strange, but we are still in development so I am not going to rail on that.
Kudos. Take my money and keep working on the project.
Post edited August 25, 2019 by jadedrakerider