Posted August 03, 2019
Hello everyone! Many questions ask about what our plans for the game are in Early Access! This will be a post with the current roadmap, and I'll be editing it often to keep it up to date! At the moment I'm posting a draft without any specific timelines, so if you're interested be sure to revisit this post from time to time!
Note about releases
0.9.0 doesn't mean the game is 90% complete. After 0.9.0 we'll release 0.10.0. Naming scheme is 0.X.YA - X is major numerical version based on the milestone in our (currently) internal documents, Y is a numerical feature update, A is a letter signifing a bugfix release. We might also do small hotfixes without a version upgrade from time to time. We plan to exit Early Access (1.0) around Q2 2021, and we plan do continue doing FREE updates afterwards.
Upcoming scheduled releases
* 0.9.1 - May 25 - balancing and early game
* 0.9.2 - June 15 - !
Roadmap
This is a draft of features in the pipeline as we need to adapt to the feedback and our manpower after Early Access. All the following features are planned to be implemnted before 1.0.
Upcoming planned features
* plot screens between moons
* shields for enemies and player (lategame)
* seed of the day, challenge of the week
Regular planned updates
* more branches and special levels
* more enemy types
* more traits, more distinct traits
* more item variety
* more environmental interaction
* more challenges
* performance improvements
* UI improvements
Long term planned features
* boss fights at the end of every episode
* simple cutscenes between episodes
* interconnected objectives (early game choices with late game consequences)
* modular weapons (with assembly)
* Dante station instead of Beyond
* unique enemies and unique weapons
* Trial modes - challenges that modify the whole game world (Ao100, Arena)
* Seeds of the day, Challenge of the day, online leaderboards
* full procedural destruction (hopefully)
* full modding support
* full console support (and fake console mode)
Note about releases
0.9.0 doesn't mean the game is 90% complete. After 0.9.0 we'll release 0.10.0. Naming scheme is 0.X.YA - X is major numerical version based on the milestone in our (currently) internal documents, Y is a numerical feature update, A is a letter signifing a bugfix release. We might also do small hotfixes without a version upgrade from time to time. We plan to exit Early Access (1.0) around Q2 2021, and we plan do continue doing FREE updates afterwards.
Upcoming scheduled releases
* 0.9.1 - May 25 - balancing and early game
* 0.9.2 - June 15 - !
Roadmap
This is a draft of features in the pipeline as we need to adapt to the feedback and our manpower after Early Access. All the following features are planned to be implemnted before 1.0.
Upcoming planned features
* plot screens between moons
* shields for enemies and player (lategame)
* seed of the day, challenge of the week
Regular planned updates
* more branches and special levels
* more enemy types
* more traits, more distinct traits
* more item variety
* more environmental interaction
* more challenges
* performance improvements
* UI improvements
Long term planned features
* boss fights at the end of every episode
* simple cutscenes between episodes
* interconnected objectives (early game choices with late game consequences)
* modular weapons (with assembly)
* Dante station instead of Beyond
* unique enemies and unique weapons
* Trial modes - challenges that modify the whole game world (Ao100, Arena)
* Seeds of the day, Challenge of the day, online leaderboards
* full procedural destruction (hopefully)
* full modding support
* full console support (and fake console mode)
Post edited April 29, 2020 by epyoncf